reporust_rebootcancel

127,951 Commits over 4,109 Days - 1.30cph!

11 Months Ago
Fixed female underwear missing parts
11 Months Ago
Setup NPC hearing grid
11 Months Ago
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11 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
11 Months Ago
Boolean to force an explosion to follow the orientation of its parent
11 Months Ago
Boolean to force an explosion to follow the orientation of
11 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
11 Months Ago
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11 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
11 Months Ago
Network++ Save++
11 Months Ago
Merge from testrun2
11 Months Ago
merge from main
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
Ensure shared is created in GameSetup as well as main menu system
11 Months Ago
visual_bounds_fix -> world_update_2
11 Months Ago
Fix projet settings
11 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
11 Months Ago
Subtract last merge due to project settings
11 Months Ago
Fixed missing items.
11 Months Ago
visual_bounds_fix -> world_update_2
11 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
11 Months Ago
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11 Months Ago
viewmodel positional anim update
11 Months Ago
removed uneeded model prefabs
11 Months Ago
setting cliffside as 'topology not' for power substations
11 Months Ago
Error count and item logging and display summary.
11 Months Ago
disabled 'check placement map' on terrain filters of radtown
11 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
11 Months Ago
Log warning if item definition isn't set
11 Months Ago
Set item IDs for test run
11 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
11 Months Ago
Merge from main
11 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
11 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
11 Months Ago
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11 Months Ago
Added ProceduralMapCliff test map
11 Months Ago
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11 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
11 Months Ago
Merge from main
11 Months Ago
Merge from modifier_limits
11 Months Ago
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11 Months Ago
merge from store-ui-dlc-pages
11 Months Ago
merge from F1ConsoleFix
11 Months Ago
merge from wantedposter_nre_fix