reporust_rebootcancel

127,949 Commits over 4,109 Days - 1.30cph!

11 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
11 Months Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
11 Months Ago
Budget wolf pathfinding
11 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
11 Months Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
11 Months Ago
▄▉▋ ▌▋▌▌▇ ▊▉▌ ▉▍█▄▌▆▆▊ ▋▇▅▍ ▅▇▉▇▅▄ ▉▋▍▌▍▍ ▉▆ ▌▋▍█ ▋▉ ▉▌▄▅▇▇▊█ █▋▊▌▍ ▉▉▉▅▉▊▆▅▌▍
11 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
11 Months Ago
merge from dropped_item_perf_improvements
11 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
11 Months Ago
█▄▆▌ ▉▉▉▌▄▋ ▅▊ █▌▉▋▅▅ ▉▋▊▍ ▅█ ▌▇▄▄▊█▌ ▉▌▌▆▇▄, █▌▄ ▉▇▊▍▆▊ █▆ ▌▍▍▆ ▅▉ ▌▉▌▌▍▅██▅ ▉▌ ▉▌▊ ▉▆ ▊▋▆█▅▇▆▆
11 Months Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
11 Months Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
11 Months Ago
Improved icelakes blend map textures
11 Months Ago
merge from store_wallpaper_page
11 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
11 Months Ago
Wallpaper pack naming
11 Months Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
11 Months Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
11 Months Ago
Wallpaper Starterpack item
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Wallpaper page media, description
11 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
11 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
11 Months Ago
Fixed triggerHeight not being set in builds
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from world_update_2/waterwell_update
11 Months Ago
Another pass on vending orders
11 Months Ago
Remove some old hacks to fix save games (again)
11 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
11 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
11 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
11 Months Ago
Merge from parent
11 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
11 Months Ago
▅▇▅▋▊ ▊▋▆▍▉▌▍ ▋▊█▅▆▋▊▍ ▇▌▉▍ ▊▅▋▊ ▉▍▊▌ ▉▄▋▍▋▍ ▆▇▆▅ ▋▆▌▉▅ ▋▊▊▄▇▅ ▌▆▇ ▋▆▅█▍ ▅▋▄▌▍▇▋▍ ▉▇ ▇█▇ ▋▅▄▇ ▄▄▍▍▄▍▌ ▇▋▊▋ ▇▅█▋▋ ▇▅█▋▇▍▅█ ▋▄▆ ▋▍▋▅▅▇█▆. ▄▉▄▅▋▆▉ ▅▊▄ ▊█▍▉ ▋▍▊▊▇▄ ▅▍▉▅▍ ▋▄ █▍▉▉▄▊▆ ▋▆▇▍▋▉▋ ▋▉▇▅-▊▇▅▅▌ █▉▄▇▄▅ ▄▌ ▅▄▅▅▆▅. ▉▉▋▊▋▉▊ ▊▍ ▌▆█▇▅ ▄▆█ ▍▆▅▅-▄▄▇▅▊ ▆▉▋▋▇ ▉▉█▌▉▌, ▊▇▊▅▋▉▅ ▄▊▋▌ ▌ ▍▉▆▍▄▍█▉█ █▅▆▅▌▆█.
11 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
11 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
11 Months Ago
▄▉▍ █▍█▅▆▅▇ █▆▊▉▆▇▋▍ █▊ ▉▇▉▌▄▆ ▉▍▍▄█▇ ▅▌▊▊▋▌ + ▆▍▊▉▇▉▊
11 Months Ago
frontier gate lods and collision
11 Months Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
11 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
11 Months Ago
player update. updated some holster positions on weapons
11 Months Ago
player update. updated playeranimation.controller. added walk e back in it
11 Months Ago
Localized missing strings in the sunburn page
11 Months Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
11 Months Ago
Re-enabled layout masks
11 Months Ago
Fixed female underwear missing parts
11 Months Ago
Setup NPC hearing grid