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129,259 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
1 Year Ago
plane changes
1 Year Ago
merge from tincan_alarm
1 Year Ago
Replicated Bush Fx -> Main
1 Year Ago
Tin can alarm deployable in underwater labs
1 Year Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
1 Year Ago
BlockPlacement tag
1 Year Ago
Fixed IO counter showing 1 by default instead of 0
1 Year Ago
merge from zipline_improvements
1 Year Ago
network++ save++
1 Year Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
1 Year Ago
exported wip on DPV 3rd person animations
1 Year Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
1 Year Ago
merge from tincan_alarm
1 Year Ago
Block placement in NMS elevator shafts S2P
1 Year Ago
Block placement on Excavator belts and buckets S2P
1 Year Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
1 Year Ago
merge from shockbytetclodfix
1 Year Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
1 Year Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
1 Year Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
1 Year Ago
Boomerang Texture Update.
1 Year Ago
Added Boomerang world model and LODs. Updated Textures.
1 Year Ago
Style 02 setup/debug
1 Year Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
1 Year Ago
Merge main
1 Year Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
1 Year Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
1 Year Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
1 Year Ago
only inherit mount velocity on ragdoll
1 Year Ago
Fixes
1 Year Ago
New set of damage and destruction effects to be in line with the other choppers.
1 Year Ago
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1 Year Ago
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1 Year Ago
added road rejection to jutting cliffs
1 Year Ago
Have wolves only fall over on headshots
1 Year Ago
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1 Year Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
1 Year Ago
wip/test changes
1 Year Ago
exported wolf run hit left and right animations
1 Year Ago
Elevator vehicle merge -> main
1 Year Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
1 Year Ago
extra jutting cliff prefab
1 Year Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
1 Year Ago
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1 Year Ago
Entity Leak Fix -> Main