reporust_rebootcancel

111,315 Commits over 3,928 Days - 1.18cph!

2 Months Ago
renaming - added underscore and renamed .viewmodel as missed
2 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
2 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
2 Months Ago
Nicer layout
2 Months Ago
setting up 4shot crossbow viewmodel
2 Months Ago
Setup crossbow world model - Setup colliders and alignment
2 Months Ago
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2 Months Ago
Used prefab instead
2 Months Ago
Changed world model to be blockout
2 Months Ago
Ballista ammo models Reduced ballista recoil
2 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
2 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
2 Months Ago
ammo blockouts for ballista
2 Months Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
2 Months Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
2 Months Ago
Manifest
2 Months Ago
merge from siege_weapons
2 Months Ago
Other.
2 Months Ago
Deleted old battering ram prefab
2 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
2 Months Ago
cleanup
2 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
2 Months Ago
Shadow options UI
2 Months Ago
jungle building skin atlas textures, material and initial test meshes
2 Months Ago
Shadows UI wip
2 Months Ago
Minor catapult fixes
2 Months Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
2 Months Ago
Catapult decal component
2 Months Ago
Implemented catapult rig Retargeted placeholder anims
2 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
2 Months Ago
Fix wolves looking behind them for too long when fleeing
2 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
2 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
2 Months Ago
Re grouping hierachy of catapult wheels
2 Months Ago
Not this file.
2 Months Ago
Grenade launcher weapon fx de-crappification.
2 Months Ago
Added missing LOD and mesh convars
2 Months Ago
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2 Months Ago
More rendering settings, condensing others.
2 Months Ago
Separating catapult wheels into separate mesh pieces
2 Months Ago
Textures UI
2 Months Ago
merge from main
2 Months Ago
Rendering UI
2 Months Ago
merge from 107427 fix_community_ui_nre
2 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
2 Months Ago
New lingering puffs & secondaries to grenades.
2 Months Ago
Another fix for NRE when inventory is open and server shuts down
2 Months Ago
Parent merge