reporust_rebootcancel

132,283 Commits over 4,262 Days - 1.29cph!

34 Days Ago
Padding and layout fixes
34 Days Ago
Added RobotoMono-Bold
34 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
34 Days Ago
Fixed RobotoMono material fuckery
34 Days Ago
Burlap shoes repose/lods - added female prefab
34 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
34 Days Ago
Console menu navigation
34 Days Ago
Ninja suit repose
34 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
34 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
34 Days Ago
Removed save file name from Craggy's GameSetup
34 Days Ago
Developer tool nav bar buttons
35 Days Ago
Client compile fix
35 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
35 Days Ago
Command block tests
35 Days Ago
Added the old console to the new developer tool prefab for now
35 Days Ago
Added indirect instancing for the ballpit spheres
35 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
35 Days Ago
Baseline, bootstrap spawns EngineUI2
35 Days Ago
Merging fpbuild related changes to main branch
35 Days Ago
Add a network graph
35 Days Ago
Setting up EngineUI2_DeveloperTools prefab
35 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
35 Days Ago
Auto auth player on placing steering wheel
35 Days Ago
console tools
35 Days Ago
35 Days Ago
Burlap shirt repose/lods
35 Days Ago
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35 Days Ago
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35 Days Ago
plastic please
35 Days Ago
Renamed the prefabs
35 Days Ago
easel lods
35 Days Ago
Fix for texture issue on 3p m15
35 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
35 Days Ago
WIP code, parameters, setup
35 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
35 Days Ago
Console Info Panel
35 Days Ago
Merge from parent
35 Days Ago
merge from automatedtesting
35 Days Ago
Merge from parent
35 Days Ago
Merge from parent
35 Days Ago
new console items ui
35 Days Ago
merge from SeparatePhysicsScenes
35 Days Ago
That's all folks
35 Days Ago
Almost done...
35 Days Ago
Even more...
35 Days Ago
More...