111,315 Commits over 3,928 Days - 1.18cph!
renaming - added underscore and renamed .viewmodel as missed
Renamed '4 shot mini crossbow' to 'mini crossbow'
Fixed handle towing visuals nre when joining into a map with removed siege weapons
setting up 4shot crossbow viewmodel
Setup crossbow world model
- Setup colliders and alignment
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Changed world model to be blockout
Ballista ammo models
Reduced ballista recoil
Update: offloading snapshot export to a task thread
- Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted)
- Only export compressed json (saves a bit of time on iteration)
Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate)
Tests: exported snapshot from craggy, unzipped and loaded in perfetto
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
ammo blockouts for ballista
Bugfix: exclude 'length' bytes from content end offset
Tests: none, trivial change
Update: Add support to export snapshot as a binary blob
- Also emitting compressed version of json and bin snapshots
- Minor code reorganization + TODOs
Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json
Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
Deleted old battering ram prefab
SiegeTower DoPrepare
Restored catapult constructable mats
Manifest
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/
Cleaned up obsolete prefabs
jungle building skin atlas textures, material and initial test meshes
Properly reset all state when client wolf is recycled
Initialize previous position properly to avoid large deltas when spawning and pooling
Implemented catapult rig
Retargeted placeholder anims
Battering ram fuel gauge
Minor tweaks and NRE fixes
Fix wolves looking behind them for too long when fleeing
Fix wolves jumping excessively high to reach unreachable players
Tweak leap trajectory to be more believeable
Fixed pulling interaction not reappearing after being canceled server side
Re grouping hierachy of catapult wheels
Grenade launcher weapon fx de-crappification.
Added missing LOD and mesh convars
More rendering settings, condensing others.
Separating catapult wheels into separate mesh pieces
merge from
107427 fix_community_ui_nre
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
New lingering puffs & secondaries to grenades.
Another fix for NRE when inventory is open and server shuts down