reporust_rebootcancel

158,490 Commits over 4,566 Days - 1.45cph!

29 Days Ago
Shears first pass animations and set up
29 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
29 Days Ago
Fix deploy anim when swapping from torch to building plan
29 Days Ago
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29 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
29 Days Ago
29 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
29 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
29 Days Ago
Fix some tests
29 Days Ago
Optimised sheep and lamb textures sizes
29 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
29 Days Ago
cherry pick 166226 fix
29 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
29 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
29 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
29 Days Ago
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29 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
29 Days Ago
Allow consumables to override the calories provided to the biofuel generator
29 Days Ago
merge from Livestock_animals
29 Days Ago
exported updated nailgun refesh vm anims
29 Days Ago
Added sound events to viewmodel reload
29 Days Ago
Merge from airwolf_repairable_pad
29 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
29 Days Ago
set up new worldmodel prefab
29 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
29 Days Ago
Adjust UI inventory blur to use new grabpasses
29 Days Ago
Merge from main
29 Days Ago
merge from analytics_signs -> main
29 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
29 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
29 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
29 Days Ago
Add analytics for signs being painted
29 Days Ago
merge from sentry_background_thread_errors -> main
29 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
29 Days Ago
merge from jungleanimals_spawn_fix
29 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
29 Days Ago
Comments
29 Days Ago
merge from sentry_background_thread_errors -> main
29 Days Ago
Remove downsampling from explosion overlay
29 Days Ago
Merge from main
29 Days Ago
Merge from main
Rin
29 Days Ago
merge from terrain_hole_depth_fix
29 Days Ago
Client timeout 20m, server timeout 5m
29 Days Ago
Give background thread errors a larger time window so we can guard more against spam
29 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
29 Days Ago
Cleanup
29 Days Ago
Merge from main
29 Days Ago
Fix lamb wool
29 Days Ago
Tunnel materials
29 Days Ago
fix missing HSVRemap from DefaultVolumeProfile