reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

40 Days Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
40 Days Ago
Hooked up mounting animations
40 Days Ago
merge from store_emptyinv_fix
40 Days Ago
Fixed one more way for the store to break when you have no items
40 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
40 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
40 Days Ago
Experimental livestock name localizations
40 Days Ago
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40 Days Ago
Lamb & sheep shear FX
40 Days Ago
FX progress
40 Days Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
40 Days Ago
Biofuel rig fixing liquid joint not being centered
40 Days Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
40 Days Ago
Merge conflicts
40 Days Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
40 Days Ago
merge from base_occlusion -> main
40 Days Ago
500 extra bases from the server save
40 Days Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
40 Days Ago
merged 3p_melee_animsystem_updates
40 Days Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
40 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
40 Days Ago
merge from main
40 Days Ago
removed old unneeded holdtype controllers
40 Days Ago
adjust collider sizes
40 Days Ago
merge from main
40 Days Ago
merge from critter_animals -> Livestock_animals
40 Days Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
40 Days Ago
merge from render_pipeline_testing
40 Days Ago
fix atmosphere volume NREs for reals
40 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
40 Days Ago
Merge from monumentisland_foliage_fix
40 Days Ago
FX progress
40 Days Ago
main -> character_customisation
40 Days Ago
added WIP viewmodel unity camera anim
40 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
40 Days Ago
Fix fractional reloads not working properly (mini crossbow)
40 Days Ago
Remove unneeded test
40 Days Ago
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40 Days Ago
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40 Days Ago
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
40 Days Ago
Fixes for latest art assets
40 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
40 Days Ago
Wires and decals for small room G
40 Days Ago
better rabbit animation/speed sync
40 Days Ago
Shear FX texture tweaks.
40 Days Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
40 Days Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
40 Days Ago
Shearing FX wip.