userTom Butterscancel

1,046 Commits over 3,653 Days - 0.01cph!

9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
fixed bullets in pistol texture
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
updating revolver textures and material
9 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
9 Years Ago
updated lods for the rpg
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
legs LODS01 uv fix
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
updated lod uvs for the torso
9 Years Ago
head 1 fixed lod uvs.
9 Years Ago
playerskin2 tga
9 Years Ago
playerskin2.tga was moved apparently :s
9 Years Ago
playerskin2 materials plus textures
9 Years Ago
updated head 2
9 Years Ago
playerskin1 material
9 Years Ago
hands prefab
9 Years Ago
feet prefab
9 Years Ago
hands and feet prefabs + fbxs
9 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
9 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
9 Years Ago
new meshes body meshes
9 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
9 Years Ago
alternative eye texture
9 Years Ago
head 2 albedo and normals
9 Years Ago
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
9 Years Ago
checking PO for head 2 - default
9 Years Ago
sad op take 2
9 Years Ago
- sad fixed origin point
9 Years Ago
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
9 Years Ago
fixing nose and adjusting origin points of the morphs for head 2
9 Years Ago
adjusted origin points for the morphs for the 3rd head
9 Years Ago
checking in morphs for head 1
9 Years Ago
head 2 sad blendshape
9 Years Ago
re-checking in head 2 with teeth and eyes attached
9 Years Ago
checking in head 2 with morphs
9 Years Ago
morphs for head3 for alex to check out
9 Years Ago
added lods in the file for alex
9 Years Ago
checking in black male variant head and texture for alex to skin
9 Years Ago
adding brick textures for dan
9 Years Ago
checking in shotgun with material and textures
9 Years Ago
uploading source files for ak
9 Years Ago
Adding AK, textures and lods
9 Years Ago
adding max file for storage box
9 Years Ago
resized storage
9 Years Ago
no need for this one now
9 Years Ago
large wooden storage