161,045 Commits over 4,597 Days - 1.46cph!

11 Days Ago
New(tests): add a bunch of sanity unit tests for ObjectWorkQueue Tests: ran unit tests
11 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
11 Days Ago
Bugfix: ensure right operator== is invoked when checking work items Tests: booted craggy
11 Days Ago
Merge from main
11 Days Ago
- Ensure the client can accurately figure out the network lod of an entity rather than guessing - Make startId/gridSize/baseCellSize constants iin the grid rather than being in the prefab
11 Days Ago
code clean up
11 Days Ago
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11 Days Ago
scrap king block updates
11 Days Ago
Merge from main.
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
Fix material remap on viewmodel arms
11 Days Ago
Merge from main
11 Days Ago
Fix non admin players being killed in halloween dungeons
11 Days Ago
Merge from livestock_animals
11 Days Ago
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
11 Days Ago
Merge from main
11 Days Ago
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
11 Days Ago
Merge from main
11 Days Ago
Merge from duck_jump_collision_check
11 Days Ago
Subtract 168514, go back to a single raycast
12 Days Ago
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Rin
12 Days Ago
merge from hoster_override_bone_retarget
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
Merge from hempcolourblind
12 Days Ago
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
12 Days Ago
Merge from main
12 Days Ago
Merge from hempcolourblind
12 Days Ago
Merge from main
12 Days Ago
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
12 Days Ago
Merge from main
12 Days Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
12 Days Ago
Missed one spot that still uses lowercase min()
12 Days Ago
MixMax 2: Electric Boogaloo Get rid of LibEdit dependency * This improves input for SRCDS on Linux to match how it works on x86-64 beta Minor cosmetic changes to srcds_run script Fixed Linux32 SrcDS being unable to read file stats under WSL * Was basically rendering it inoperable, at least on local builds Fixed wrongful error with Mesh:DrawSkinned with 52 bones Fix Folder addons being searched in mountable games/platform Add "Engine Error" to Sys_Error_Internal printf Progress on Linux64 builds
12 Days Ago
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12 Days Ago
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12 Days Ago
merge from chickencoop_item_errors_fix
12 Days Ago
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly - ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed) - A failed Insert due to not finding a valid position now early exits before adding the item to the item list - Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item) - Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
12 Days Ago
merge from cargoshop_crate_optim
12 Days Ago
Cargoship crates no longer mark themselves as dropped - Prevents an unnecessary raycast being ran for each crate 66 times a second (costing ~80 µs each call) for as long as they're active
12 Days Ago
merge from fruit_trees
12 Days Ago
merge from vcc
12 Days Ago
Merge from main
12 Days Ago
Fix for SSAOComputePass error spam when switching scenes
12 Days Ago
start on interest points for hovering bird flocks, and fleeing from certain events (WIP)
12 Days Ago
merge from main
12 Days Ago
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.