136,382 Commits over 4,444 Days - 1.28cph!

11 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
11 Days Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
11 Days Ago
merge from buildingerrors_fix
11 Days Ago
Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook
11 Days Ago
merge from console_localtime
11 Days Ago
merge from stackedsteamitems_fix
11 Days Ago
neon carpet textures and icon update
11 Days Ago
ornate frame canvas gloss tweaks, made less glossy
11 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
11 Days Ago
toned down wrinkles on canvas a bit
11 Days Ago
Bunch of skin viewer framing fixes
11 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
11 Days Ago
fixed industrial auto turret laser position
11 Days Ago
merge from workshopskinnable_metal_shop_front
11 Days Ago
Fixed console logs using UTC time instead of local time
11 Days Ago
Metal shop front , set up for workshop. Changed to two materials - front and back
11 Days Ago
Fix client/server version mismatch Lua errors with halo.lua changes
11 Days Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
11 Days Ago
Minor cleanup Fix client/server version mismatch Lua errors with halo.lua changes
11 Days Ago
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
11 Days Ago
Update: use dirty indices for copy Test: none, trivial change
11 Days Ago
Glowing Wallpapers - ceiling stars update, initial setup for wall version
11 Days Ago
Update: propagate PlayerServerStates down to Antihack methods - updates unit tests for changed API Tests: unit & perf tests, ran around craggy
12 Days Ago
Add apartment master lock for breaking into apartments
12 Days Ago
added reverb settings and zones to all different apartment sizes
12 Days Ago
Fix OSX compile
12 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
12 Days Ago
Minor compile warning fixes
12 Days Ago
Remove root transform name from path to gibs, was unnecessary and caused trip ups
12 Days Ago
oxygen_ui_flicker_fix -> main
12 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
12 Days Ago
merge from main
12 Days Ago
pooltable new mesh - texture wip
12 Days Ago
Cobalt Statue - New collider for the metal parts
12 Days Ago
Fix monument blockers spawning all their gib stages on death
12 Days Ago
Disable motion blur because it's still a little broken
12 Days Ago
Add a simple motion blur implementation
12 Days Ago
merge from bc_better_scaling
12 Days Ago
Fix gibbable paths on vent cage blocker
12 Days Ago
frontier hazmat warning spam fix
12 Days Ago
Merge from ssao
12 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
12 Days Ago
fixed frontier hazmat skin constraint setup on right side
12 Days Ago
Added Deep Sea scene, turns the server into a deep sea
12 Days Ago
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing
12 Days Ago
fixed mesh lod distance causing texture pop in
12 Days Ago
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
12 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
12 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
12 Days Ago
Merge from u6fixes