127,159 Commits over 4,171 Days - 1.27cph!

10 Months Ago
Add some randomness to the scientist peek timings
10 Months Ago
Fixed broken constructable entity reference
10 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
10 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
10 Months Ago
Material Update in constructable prefab
10 Months Ago
merge from f1grenadeskinfix
10 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
10 Months Ago
Siege tower constructable gibs
10 Months Ago
Merge from main
10 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
10 Months Ago
Fixed error when loading borked ballista ammo item
10 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
10 Months Ago
Catapult and battering ram constructable gibs
10 Months Ago
10 Months Ago
Ballista constructable setup
10 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
10 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
10 Months Ago
- Ballista Guidemesh - Ballista Build Stages
10 Months Ago
Better catapult constructable colliders Tweaked bounds
10 Months Ago
Merge from quality
10 Months Ago
Merge from main
10 Months Ago
Fixed catapult server error
10 Months Ago
Fixed horse lootpanel max speed indicator
10 Months Ago
merge from fix-filterrichtext
10 Months Ago
merge from hot_air_balloon_unparent_noclip
10 Months Ago
merge from tutorial_island_fixes
10 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
10 Months Ago
Merge from zipline_dismount_angle
10 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Merge from protobuf_osx_fix
10 Months Ago
Merge from fix_vending_multiplier_widget
10 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
10 Months Ago
Added generate.command so you can just double click rather than running terminal
10 Months Ago
Fixed protobufs not generating on OSX
10 Months Ago
Both wooden shields now use wooden impact pfx
10 Months Ago
Fixed "ent kill" commands affecting shields
10 Months Ago
Horse code cleanup Fixed handbrake not working properly
10 Months Ago
Fixed item store lumberjack prototype pickaxe name
10 Months Ago
Fix gamemode settings being missing in main menu
10 Months Ago
Fix gamemode settings being missing in main menu
10 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
10 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
10 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
10 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
10 Months Ago
vending_stats_fixes_2 -> main
10 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
10 Months Ago
Codegen
10 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)