127,116 Commits over 4,171 Days - 1.27cph!

10 Months Ago
Compute foliage placement prototyping
10 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
10 Months Ago
Shield Texture sizes
10 Months Ago
in-editor carving test setup improvements
10 Months Ago
vertex sharing at generation time
10 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
10 Months Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
10 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
10 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
10 Months Ago
Merge from clean_and_generate_codegen
10 Months Ago
Change reload detection method
10 Months Ago
- Texture Resize Fire Extinguisher
10 Months Ago
-Ballista Texture Resize
Rin
10 Months Ago
Added baseball bat description
10 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
10 Months Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
10 Months Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
10 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
10 Months Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
10 Months Ago
setup detail layer for damage on ram materials
10 Months Ago
merge from fix_io_handle_flickering -> main
10 Months Ago
merge from fix_copy_paste_conditions -> main
10 Months Ago
Fix copy paste not updating conditional models (like roofs)
10 Months Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
10 Months Ago
Reverse fresnel stuff for Dayaan
10 Months Ago
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10 Months Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
10 Months Ago
pre-DX12 shelve
10 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
10 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
10 Months Ago
- Ballista Gibs and material changes
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed side areas on constructable tower
10 Months Ago
Setup Siege Tower LODs 0-3
10 Months Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
10 Months Ago
Fixed some broken prevent building colliders
10 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
10 Months Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
10 Months Ago
merge from garage_door_collider_optim
10 Months Ago
compile fix
10 Months Ago
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10 Months Ago
Order fix
10 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
10 Months Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
10 Months Ago
3p mini corssbow anims updated
10 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
10 Months Ago
gibs import settings change
10 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
10 Months Ago
-Ballista Gibs