137,811 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
1 Year Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
1 Year Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
1 Year Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
1 Year Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
1 Year Ago
Skin viewer zoom controls Blur is full screen
1 Year Ago
Make all buffer memory blocks have a Swap() function
1 Year Ago
Make new no buiid zone shader more transparent.
1 Year Ago
merge from tugboat_toot
1 Year Ago
merge from main
1 Year Ago
merge from static_entities_hostile_fix
1 Year Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
1 Year Ago
Fixed current level being SkinViewer instead of menu
1 Year Ago
Fixed window opening
1 Year Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
1 Year Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
1 Year Ago
clear benchmark timers after recording results, stops accumulating time between runs
1 Year Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
1 Year Ago
ghost ship set dressing push material tweaks, decal layer tweaks
1 Year Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
1 Year Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
1 Year Ago
UI windows will try and repair themselves if left in a broken state
1 Year Ago
dont create particles if outside LOD radius
1 Year Ago
Fixed connect button screwed up button icon size
1 Year Ago
Prefab scroll bar
1 Year Ago
Prefabbed sidebar on play and fixed scrollbar
1 Year Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
1 Year Ago
Update: DemoBuildingsViewer - export base as a json file Going to see if it's enough to rebuild the base for the benchmark Tests: exported largest base from my demo
1 Year Ago
More changes to premium icon foil shader
1 Year Ago
Foil shader now works across the screen if you want it to
1 Year Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
1 Year Ago
Restored menuui2 main prefab
1 Year Ago
Missing _styles folder Prefabed SkinViewer2
1 Year Ago
Move buttons to styles folder, move demos to modal and rename
1 Year Ago
Restructure folders
1 Year Ago
Update legacy wood store steam item
1 Year Ago
Fix search bar, folder structure clean up
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
1 Year Ago
Sidebar component, and positioning fix
1 Year Ago
Skin viewer nre fix, some tweaks
1 Year Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
1 Year Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
1 Year Ago
merge from no_build_zone_height_visual
1 Year Ago
merge from lock.key.item
1 Year Ago
merge from fix_userbutton_steamid_copying