141,505 Commits over 4,383 Days - 1.35cph!

3 Days Ago
merge from main
3 Days Ago
merge from wallpaper_nre_fix2
3 Days Ago
merge from adminui_health_fix
3 Days Ago
merge from Electric_Furnace_Workshop
3 Days Ago
merge from crypt_building_skin
3 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
3 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
3 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
3 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
3 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
3 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
3 Days Ago
Merge from heightmap_bake_fix
3 Days Ago
Use RGBA32 for heightmap baking
3 Days Ago
Fix pipe merging conflicting materials
3 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
3 Days Ago
Merge from main, no conflicts
3 Days Ago
Fix Linux SRCDS failing to build
3 Days Ago
Disallow duplicating gmod_hands * There's a save on workshop that somehow has 7000 of the things, which I don't expect to be intentional. Minor changes to overlay rendering from CS:GO Batched overlay rendering support Merge normal calc for overlay stuff from CS:GO Static prop physics scaling Fix some air being considered water on CSGO dangerzone maps * It was partially fixed for grenade clips, now fixed for drone clips r_staticpropinfo 5 shows static prop bounds * Just for debugging Unhide r_renderoverlaybatch for now
3 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
3 Days Ago
merge from main
3 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
4 Days Ago
concrete debris and rebar lods and prefabs
4 Days Ago
Male hairset light No transmission on buzzcut materials
4 Days Ago
Added male midlength style
4 Days Ago
Enable hair caps on male head materials
5 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
5 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
5 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
5 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
5 Days Ago
merge from easter_fixes_2026
5 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
6 Days Ago
merge from flexvirtualscroll_nre_fix
6 Days Ago
merge from hackweek_techtree_multi_unlock
6 Days Ago
merge from world_rendermap_fix
6 Days Ago
merge from console_autocomplete_fix
6 Days Ago
merge from droppeditem_improvements
6 Days Ago
merge from PlayerRigUpdate2
6 Days Ago
Dye sets and materials
6 Days Ago
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6 Days Ago
new tech tree unlock sounds are a bit quieter
6 Days Ago
Apartment complex b mesh fixes
6 Days Ago
Bitumen roof texture tweaks
6 Days Ago
Window atlas texture value fixes