138,169 Commits over 4,324 Days - 1.33cph!

4 Days Ago
Merge from wildlifecull_wolf_fix
4 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
4 Days Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
4 Days Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
4 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
4 Days Ago
Kitchen kit updates
4 Days Ago
merge from main
4 Days Ago
Adding door mats meshes and textures and light fixtures blockouts
4 Days Ago
▋ ▌▉▉▅▋ ▅▋▇▍ ▌▌▊▉▆▊▇▄▋▉▌██▊▇▅▅▉▊▍▉▍▋█▋▅
4 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
4 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
4 Days Ago
merge from dobuild_optims
4 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
4 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
4 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
4 Days Ago
▍▊▌▅▆▅▅ ▆▍▍▋ ▇▅▌▉▋▋▆█▆▇▋▊▋▆▄▋▋▉▄▉ ▄▇▅▌▊▆ █▊▄ ▅▊▍▇▆▆▉▋▌▅▄▍▄▌▄▆▄▅▍▅▇█ ▊ ▌█▋▍▍▍▍ █▇▉█▅▋▋ ▇▉▄█ ▍▍█▄ ▉▍█▄▉ ▉▅▉ █▊ ▊▄▄▍█▆▉ ▌▌▊▊█ ▊▊▇▉▋▉▌▊██▅▌▌▋▉▌▇▇▇▌ ▄▌█▋▊█ ▄▌▌▅ ▄ ▌▇▄▇▌ ▋▄▌ ▉▊▋▆▅▌▆▄▊▋ ▋█▉▆ ▌▇▋▅ ▊▍ ▆█▍▋▇█▇▉ ▌
4 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
4 Days Ago
▍▄█▋▇▇▆▆ ▋▅▇▋▋▌▅▉ ▍ ▍ █▉▅▆▆ ▄▄▋▄▉▄ █▋ █▉▅▅▉▊ ▄▇ ▌▉▅▌ ▄▅█▌▋▊▌▌ ▄▉█ ▊▋▋█▊▉ ▇▋▆▆█▌▆▊▊▊▍▌▊▉▍▄ ▇▆▍▊▌ ▆▌▅▊▊▍▄█ █▋▅▇▋ ▉▌▍ ▉▊▇▆▆ ▅▄▍▍█▄█ ▊▇▉▉ ▄▊▄▌ ▄▉▋▍▅▅▅▌ ▋█▌▍ ▅▅▋▉▉█▊▅▌▆ ▋▆▌▊▋▄ ▅▊▇▄█ ▍▌▄▍█ ▄▄▍▅ ▆█▉ ▄▇▉▉▄▍ ▊▄▍▄ ▋▌ ▉▄▉▇▅▊▄▅▌ ▉▅ ▆▋▉▅▇▉▆ ▋▄▆▊▋▆ ▆█▅▊▋ ▄█▍▄ ▅█▇ ▉▊▌ █▅▆▋ ▉▅▆▌█ ▌▆█▋ ▇▋▉ ▌▇▇▅▊▉ ▇█▋ ▄▆▅▊▅▋▌▍ ▇▆▌▍▍▆▄▍▊▋▌█▊▋ ▊▇▉▉▄ ▆ ▉▅▍▋ ▌▍ █▍▅▅▆▄█ ▉▇▄▌▊▍ ▄▆▅▍ ▋ ▉▍▅▇▊▌▅▉▋▊▇▆▇ ▄▅▍▌ ▅▌ ▉ █▋▄ ▄▇▉█▍▊▍▍▇▆ ▅▆▍▌ ▄▆ ▇▄▊▇▌▅▅▊ ▌▉▍▆ ▄▇█ ▇▋▌ ▄▄▄▇ ▅▌▋▊ ▄ ▄▆▌▅▅ ▋▍▉█ ▋▇▆ ▍▆▍▊ █▋ ▋▍▄▋ ▌ █▄▋▄ ▅▍▌▌▊▅▄▅█▍▇ ▌█▅▌ ▍▉ ▇▊▄▋▅▋▋▅ ▍ ▋▄▆▇▇▅▇▋
4 Days Ago
Large Wooden Box Skins - updated icons to match community skins
4 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
4 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
4 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
4 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Days Ago
▉▇▇▇ ▄▇▅▆▋▆▉▆ ▋█▍▉ ▅▄ ▍▇▄▆▉█▉█▆▊▊▉▌▆▄▋▉▌▇▅▉▋▆▊▊▆▋▇█ ▉▄ ▋▍▌ ▍▅█▇▋ ▌▌▊ ▅▉▊▅█ ▆▅▄▍▅ ▅▄█▅▄▇ ▉▇▋▅ ▄▋▉ ▌▊▍▇▍▆▆▄ ▉▇ ▍▊▋▄▉▌█ ▅▇▊▍ ▉ ▍█▋▅▅▋█▄ ▊▉▇▍▋ ▉█ ▍▆▋ ▊▄▊▋▉ ▉▆▆▄ █▆▍▊▅▉▇▋ ▉▉▋▅▉▉█ ▊▇ ▆▌▇ ▄█▉▍▊ ▍▌ ▍▅▌▆▍▌▊▄▌▊▍▆██▋▌▇█▊▄█▅▄ ▅▆ █▍ ▄▄▋▄▄▅▊▇▉ ▊▆▌ ▆▍▉▊ ▍█▄▇▍▆▉ ▅█▍▍▇ ▋▅▋▄ █▍▉▍▅▊▍▄▋
4 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
4 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
4 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
4 Days Ago
set component boxes to hidden on f1
4 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
4 Days Ago
Clear busy flag when loading BBS
4 Days Ago
Fixed string lights slack not hanging using world pos
4 Days Ago
merge from naval_update/io_boats
4 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
4 Days Ago
merged from buoyancy_sleeping_brick_fix
4 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
4 Days Ago
▍▅▋▇█▍ ▉▅▆▍ ▌▇█▍▇▄█▊▆█▆█▌▊▋█▅▆▌▄▉▍▌▄▌▊▅ ▄ ▋▌▌▌ ▊▅▍▊ ▌▄ ▇▄▊▆▊ █▌▉▇ ▄▉▍▋▇
4 Days Ago
renamed component_storage_boxes folder
4 Days Ago
created pack sitem
4 Days Ago
Meds Box - updated gibs and corpse mesh
4 Days Ago
comps box updated textures and icon
4 Days Ago
merge from divesite_spawn_optim
4 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
4 Days Ago
merge from divesite_spawn_optim
4 Days Ago
merge from indirect_instancing
4 Days Ago
rebase on main
4 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
4 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
4 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
4 Days Ago
Include magnet crane and door animations in server build