156,376 Commits over 4,536 Days - 1.44cph!

3 Days Ago
merge from render_pipeline_testing
3 Days Ago
server_browser_filter_fix -> main
3 Days Ago
Remove dead phrases and input axes
3 Days Ago
Reapply sheep mark attacker hostile
3 Days Ago
Fix beef spoil item not assigned
3 Days Ago
Squirrel anim updates
3 Days Ago
Couple of performance improvements.
3 Days Ago
Fix black paintballs in third person in RRP
3 Days Ago
Workaround to preserve previous heli-specific input cancelling
3 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
3 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
3 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
3 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
3 Days Ago
Squirrel animation content updates
3 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
3 Days Ago
Merge from bindrefactor
3 Days Ago
Refactor two separate bind registration locations into one.
3 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
3 Days Ago
Upgrade SMAA in-place to SMAA T2x
3 Days Ago
Fixed battering ram flaky tests
3 Days Ago
spacing/line fixes
3 Days Ago
Disable debug overlay by default
3 Days Ago
Merge from main
3 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
3 Days Ago
Updating frog rig
3 Days Ago
update ik jobs to use safe playables
3 Days Ago
Work on randomised room L so far (WIP and ongoing)
3 Days Ago
Merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Merge from /skins
3 Days Ago
Merge from main
3 Days Ago
Possible StopMontage NRE fix
3 Days Ago
Merge from market_terminal_power_fix
3 Days Ago
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)
3 Days Ago
Merge from asset_exclusion_tests
3 Days Ago
Added a new ExcludeFromBundles asset label - if an asset has this label it will be removed during a build Marked battering_ram_hardware with this new tag - we use the rig version everywhere so it should be harmless to remove (and save 20mb on the client)
3 Days Ago
Marked battering_ram_hardware as non r/w Contained the whole battering ram mesh with all LODS but we only used LOD3 of the head as a convex mesh collider, so we are paying 15mb of memory on the client and on the server
3 Days Ago
Added support for hunting trophy to show cow, bull and sheep trophies Made a pass over the hunting trophy itself converting a bunch of stuff to LOD components, prefab is now a third smaller
3 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
3 Days Ago
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3 Days Ago
Fixed some missing beef links Fixed head dispenser pointing at wrong prefab Converted livestock pattern range into a scriptable object so we can use it on the trophy Fixed LivestockPatternTester running in builds
3 Days Ago
+ profiling
3 Days Ago
Dont call TryGetComponent 16 times a second
3 Days Ago
- Minor code cleanup - Codegen
3 Days Ago
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3 Days Ago
Lamb and calf corpses no longer give any resources when killed, be nice to them