userTom Butterscancel

1,052 Commits over 3,683 Days - 0.01cph!

2 Years Ago
including collison mesh update also a small metal box to two platforms where the cables connect.
2 Years Ago
zipline platform update increased the length of the wirestop to prevent clipping (may need increasing) adjusted top level to enable both sides for zip arrival/exit
2 Years Ago
snowmobile update separated front and rear lights into their own materials (not textures) so they can be lit independently merged the lights to the main mesh so it's only 1 prefab instead of multiple. hopefully not broken anything
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
minicopter improvement wip taking a look at fixing some minicopter mesh issues greatly improved uv's and normal maps retexture wip
2 Years Ago
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2 Years Ago
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2 Years Ago
added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna included higher res textures and materials with custom settings. prefab setup
2 Years Ago
added lights to the makeshift snowmobile, both front lights and a rear break light. lods, textures and materials. Updated prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
created a new landmine asset to replace the old landmine models, textures, material, LODs and prefab setup
2 Years Ago
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2 Years Ago
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed model, textures, lods, collision and prefab setup
2 Years Ago
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2 Years Ago
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2 Years Ago
update to icicle meshes reduced the depth and reach to work better on railings fixed a normal flipped mesh
2 Years Ago
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2 Years Ago
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2 Years Ago
include .mat because it didn't get included for some reason
2 Years Ago
new icicle meshes 12 prefab variants lods textures and materials
2 Years Ago
updated snowmobile albedo and ao
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
some extra changes/improvements and optimisations to the snowmobile separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated saved on a bunch textures and materials, removed all unnecessary textures/materials updated snowmobile prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
updated snowmobile mesh. removed unnecessary joint aka 2 less bones needed
2 Years Ago
Snowmobile model update added new geometry so alex can rig the steering properly widened the distance between ski's to 1.2m updated textures/materials/LODs and gibs accordingly
2 Years Ago
Added damage mask for tomaha updated materials accordingly
2 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
2 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
2 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
2 Years Ago
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2 Years Ago
fuel gauge for snowmobile initial setup materials and textures needs lods