141,247 Commits over 4,383 Days - 1.34cph!

6 Days Ago
Industrial Autoturret - Updated textures
6 Days Ago
Fixing skinning for lumberjack hazmat
6 Days Ago
New gesture animation polish pass
11 Days Ago
Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click) Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Fixed some potential crashes
6 Days Ago
merge from waterwheel_deployable
6 Days Ago
fix label of new io info on item
6 Days Ago
Workbench level 2+3 loot panel assignment
6 Days Ago
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6 Days Ago
fixed missing texture on tier 2 workbench
6 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
6 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
6 Days Ago
Mannequin fbx update
6 Days Ago
Merge from vital_icons
6 Days Ago
merge from main
6 Days Ago
Ton of general workbench client/server compile fixes
6 Days Ago
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6 Days Ago
Merge from chainsaw_hotspot_gathering
6 Days Ago
Merge from main
6 Days Ago
Fix server log when throwing items at trees and ore nodes
6 Days Ago
Add a convar to gate the icon display behaviour.
6 Days Ago
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6 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
6 Days Ago
merge from main
6 Days Ago
stripped back workbench 2, added new corpse
6 Days Ago
Cleanup
6 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
6 Days Ago
Update prefab MetalIceVest
6 Days Ago
IceMetalChestplate and IceMetalFacemask setup
6 Days Ago
updated workbench tier3
6 Days Ago
workbench tier 1 corpse update
7 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
7 Days Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
7 Days Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
7 Days Ago
Merge: from main Will need to subtract some stuffs
7 Days Ago
Remove conflicting shader directory
7 Days Ago
Fix shader errors
7 Days Ago
Set up layer structure in new prototype shader
7 Days Ago
Split StandardLayers into types and functions
7 Days Ago
merge from parent
7 Days Ago
merge from main
7 Days Ago
Cherry-pick new standard shader prototype
7 Days Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
7 Days Ago
Added support for custom light cookies when shadow caching is enabled
7 Days Ago
Merge from terrain_renderer
7 Days Ago
Merge from main
7 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
7 Days Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened