255,019 Commits over 3,990 Days - 2.66cph!

Yesterday
Yesterday
deleted bromeliad_d_billboard_spec
Yesterday
Setup honey consumable values
Yesterday
crafting_update -> Aux2
Yesterday
cookingv2 -> crafting_update
Yesterday
Send Network Update on gene change
Yesterday
Added gene modifier to chicken pie
Yesterday
Added better genes modifier, giving a chance to get better genes when planting a seed
Yesterday
Implement point_worldtext (CS:GO version) Added new features to point_worldtext "Start Hidden" spawnflag "Rainbow" keyvalue * SetEnabled, Enable, Disable, Toggle inputs * SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs Minor cleanups
Yesterday
fix cirrus fog, try to improve weather transition lerping
Yesterday
WIP building out motion editor
Yesterday
bees -> crafting_update
Yesterday
merge from item_ownership -> crafting_update
Yesterday
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
Yesterday
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
Yesterday
Crossbow pickup gives you the crossbow, up starting ammo
Yesterday
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
Yesterday
Build killfeed entries thru code, show icons for headshots Killfeed suicide icon Killfeed explosion icon
Yesterday
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
Yesterday
Missing bromeliad spec
Yesterday
Swap some weapon icons for consistency/readability Health/armour pickup sfx Don't spatialise our pickup sounds
Yesterday
Update phrases
Yesterday
merge from crafting_update
Yesterday
merge from cookingv2
Yesterday
Update ownership phrase of corpses
Yesterday
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
Yesterday
Update metal detector phrase
Yesterday
bugfixes
Yesterday
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
Yesterday
merge from main -> item_ownership
Yesterday
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687 Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
Yesterday
merge from fix_runtime_profiling_container_url -> main
Yesterday
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
Yesterday
hardsurface_decals wip
Yesterday
Art Progress
Yesterday
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included Merge x64 exclusive changes for compile fix
Yesterday
Merge: from main Tests: none, no conflicts
Yesterday
Add Explosion.SpawnEffect Give all explosions scorchmark decals, triplanar mapping Add cleardecals cmd
Yesterday
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
Yesterday
FGD: Allow `bool` and `boolean` to be interchangeable HDR override for FOG colors from 20th anniversary Requires networking changes, so not currently active Added logic_eventlistener(_itemequip) Serverside only entities, FGD included
Yesterday
tool for checking trigger exclude layers for TriggerBase across assets
Yesterday
Horizontal header navigation
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from Tiger
Yesterday
Stop current anim on client when entity is recycled
Yesterday
Fix root motion NRE
Yesterday
Add convar to control if item ownership is shown on client - `show_item_ownership`