142,236 Commits over 4,383 Days - 1.35cph!

2 Days Ago
merge from parent
2 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
2 Days Ago
This fixture was messed up and missing all mesh LODs
2 Days Ago
Skinning pass for cocoknight armour
2 Days Ago
More shadow light cleanup.
2 Days Ago
merge mortar_prototype to main
2 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Days Ago
Fix client predicted reloads not stopping on mortars
2 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
2 Days Ago
Removed Old Apartment Kitchen Folders
2 Days Ago
Dye collection syncs between head hair and faciar hair
2 Days Ago
updated blendtree names
2 Days Ago
adjusted wooden shutter collision
2 Days Ago
Added walk footstep events
2 Days Ago
Fix crash when shooting mortar :facepalm:
2 Days Ago
Fix compile error
2 Days Ago
merge from Electric_Furnace_Workshop
2 Days Ago
Add spotilight and pulsing support
2 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
2 Days Ago
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2 Days Ago
Roof structures LODs, colliders and prefabs
2 Days Ago
Tweaks for updated light fixtures.
2 Days Ago
main -> vendingmachine_ui_refresh
3 Days Ago
deployablesnapping_preview_fix -> main
3 Days Ago
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3 Days Ago
testlist
3 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
3 Days Ago
Shutter A collision and LODs
3 Days Ago
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3 Days Ago
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3 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
3 Days Ago
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3 Days Ago
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3 Days Ago
windmill_fixes -> main
3 Days Ago
Rebase on /main
3 Days Ago
merge from tincanalarm_v2
3 Days Ago
Updated tin can alarm description
3 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
3 Days Ago
Reduced loaded molotov light range
3 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
3 Days Ago
Added tin can alarm open/close sounds
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Tooltip repurpose.
3 Days Ago
merge from main
3 Days Ago
Roof structures progress
3 Days Ago
Fix windturbine gib scale
3 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
3 Days Ago
merge from main
3 Days Ago
removed overhang from crypt window collider
3 Days Ago
added temporary oven model to apartment prefabs for preview