144,082 Commits over 4,413 Days - 1.36cph!

2 Days Ago
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
2 Days Ago
merge from fix_submesh_batching_shipping
2 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
2 Days Ago
first pass on leaderboard complete, added throw timings in UI
2 Days Ago
merge from console_quickjoin_fix
2 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
2 Days Ago
Moved HotReloadSettings.asset to an editor folder
2 Days Ago
Suppress all the shader error/warning logs on server startup
2 Days Ago
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2 Days Ago
Mat tweak
2 Days Ago
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2 Days Ago
Neon signs lighting & mat tweaks.
2 Days Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
2 Days Ago
Playground.player updated
2 Days Ago
merge from console_quickjoin_fix
2 Days Ago
Format
2 Days Ago
Apartment complex interior progress
2 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
2 Days Ago
Krieg backpack holster offset pass
2 Days Ago
merge from main
2 Days Ago
missing .meta files that didnt show up
2 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
2 Days Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
2 Days Ago
Rebase on main
2 Days Ago
Rebase on main
2 Days Ago
Bunny suit mat assignment fix
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
io bench
2 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from clearance_fix
2 Days Ago
merge from main
2 Days Ago
merge from pbcz
2 Days Ago
moved apartment prefab lighting into its own group
2 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
2 Days Ago
3 Days Ago
Add clearance check convar
3 Days Ago
3 Days Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
3 Days Ago
3 Days Ago
Nicer placement testing
3 Days Ago
Fix NRE in NPCNetworking (subscribers count)
3 Days Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
3 Days Ago
wb3 collider fix
3 Days Ago
3 Days Ago
3 Days Ago
wip provent building changes
3 Days Ago
Redo clearance zones, fucked it last time.
3 Days Ago
Tweak wb2 clearance volumes