132,822 Commits over 4,232 Days - 1.31cph!

2 Days Ago
wip deepsea transition grace period
2 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
2 Days Ago
Regen tropical 1 mesh chunks
2 Days Ago
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2 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
2 Days Ago
merge from oilrig_boats
2 Days Ago
Minor cleanups Prevent NPC animation events firing pistol weapons * Alyx model has "fire pistol" event, and so do the pistols, so the weapon ends up being fired twice in the same tick. Now we ignore animation events coming from the NPC, so the weapons only fire once. For now, this is limited to Pistols that NPCs can use. Fix Alyx firing 357 spawning reload shells Add more entities to protected list * gmod_gamerules, ai_network, soundent * instanced_scripted_scene, ai_ally_speech_manager, manipulate_bone, manipulate_flex, scene_manager * These are internal runtime singletons Lua has no business touching StudioMDL: Make $maxverts optional * Since it causes unexpected issues by itself, make it do anything only when it is actually present in the .qc file
2 Days Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
2 Days Ago
Small Engine lighting & FX
2 Days Ago
Large oil rig do not spawn PT boats, only rhibs
2 Days Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
2 Days Ago
Now rename them so they match the order they get dynamically set to
2 Days Ago
Rename buoyancy transforms so I can tell which side is which
2 Days Ago
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2 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
2 Days Ago
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2 Days Ago
Compile fix
2 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
2 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
2 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
2 Days Ago
Merge from ptboat_lightingfx
2 Days Ago
Finalized
2 Days Ago
Remove ramp sockets from hulls
2 Days Ago
Fixed Get Network Time compile error
2 Days Ago
Revert hull_square, fucked it.
2 Days Ago
Mege from parent
2 Days Ago
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2 Days Ago
merge from boat_building
2 Days Ago
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2 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
2 Days Ago
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2 Days Ago
Scene2prefab on all floating cities
2 Days Ago
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2 Days Ago
casino creak sounds and volume changes
2 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
3 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
3 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
3 Days Ago
Play codelock effects/sounds for steering wheel
3 Days Ago
boat steering anim update
3 Days Ago
single 50cal turret mount/dismount changes
3 Days Ago
merge from space_checking_ore_spawners -> main
3 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
3 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
3 Days Ago
Diving Mask repose
3 Days Ago
Space LR300 - updated worldmodel with LODs
3 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
3 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
3 Days Ago
Do not save the boats spawned by ghost ship hackable crates