1,052 Commits over 3,683 Days - 0.01cph!
▆▍▄▇ ▍▊▊█ ▉▄▌ ▅▍▊▄▅
▉▍▆▊▍▌▇ ▉█▆
Added rear storage/seat gibs
updated prefab
updated decal sheet to include the fuel gauge
updated the model to fix the tilt in the track, also resized it a little to compensate for the change
renamed track textures to old UV3 naming convention
added rear storage and extra seat, textures/materials and lods
updated materials for the snowmobile
updated prefab.
include .mat for the change of textures.
Materials properly applied.
updated snowmobile model and textures
rear suspension and track fix, ski shoulder 'boot' fix
separated front and rear lights
updated materials and prefab
Fixed the other set of gibs rotation
Fixed rotation for snowmobile gibs
▋▋▆▍▊▋▍▋▇ ▉▋▅▍▉ ▌█▅▉▉▍▌▋▄▉ █▍▄▍▆█
▋█▍▉▋▊▇ ▆▌▅▅▉▊
▅▌▅▆▇▅ ▉▆▍█▉ ▋▍▍▋▉▌▊▉▌█▍ ▉█▅▄▉▄█▄▊
▊▋█▋▉▌▅ ▇█▌▋▌▊ ▍▆▋▊ ▌▋ ▄ ▆▆█▋ ▅▇▊▄▆
▊█▋▍▌▌▄█▆ ▅▋▊▇▄▍▋ ▅▍▉
▍▆▌▆▋▍▇ █▆ ▋▉▆▅▅ ▄▌█ ▍▍▋▄▆▆
▍▍▅▅▋█▄ ▅▋▋▅▍ ▄▋▋▇▊█▆ ▍▅▉▌
▍▆▉▍ ▌▋▍▍▄
optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
all 18 tea world model LODs
collision setup
texture resize and prefab update
all 18 tea world model variations
prefab wip
materials and textures
updated bandages with lods
updated material
prefab update
reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
i forgot the collision
now the sack has collision
generic burlap sack update
model, materials and textures, collision
initial prefab setup
Potato world model
lods, collision and materials
prefab setup
Apple world model
lods, collision materials
prefab setup
cactus flesh world model
lods, collision and materials
prefab
SAR world model backface fix
▆▅▆▍▋ ▌▉█▆█▍▊▄ ▄▇▉▄▊▉
▊▋▉▌ ▄▌▋ █▆▇▄█▆▄▇▇
█▋▍▊█▉▍ ▍▊▌▍▇▋▊ ▆▋▄▍█▆▋▇▅▄▄
▍▌▋█ ▍▇▌▍▍
▉▅▇▍▌ ▌▊▇▍▉ ▅▄▍▍▌█▆ ▇▉▋▌▉
▄▍█▅▌▋ ▅▊▊
█▉▄▆█ ███▌▆▇▉▇ ▇▅▄▍▇▉▋ ▍▋▋█▇▉
▉▍█▄▅▋▉ █▌▌▌██▄▍ ▍▇▉ ▍▆▅▆▅▉
▆▍▍▅▉ ▉▊▌▋▄▄▌▊ ▅▄█▄▌▊▍▉ ▊▅▍ ▅▇▅█▇█▄ ▄▆▊▆█▉▍▌ ▇▉▋ ▉▋▉▆▌▊
▉▆▊▆▉ ▋▉▇▊▋█▌█ █▋▌▆ ▆██ ▇█▊▌▆▉█ ▌▌▆▊▋▊
▄▄▄█ ▄▅▉▄▉ ▍▍▉ ▉▇▍▊▉ ▋▆▌▍▊▊▄▅ ▉▄█
added keylock world model
new w_ prefab within the existing file structure
large med kit world model
lods, textures and collision
World models for tuna and bean cans
lods, collision and prefab setup
▄▅▄▋ ▄▉ ▇▋▅ █▊▌▌
▄▅▉▉▇█▉▄ ▇▋▅▇▇▋ ▇▆▋▄▇
█▇▊▉▉▍▆ ▆▆▄▆▇▊▊ ▌▉█▇
▇▅▄▇▋ ▊█▍ █▊▋▄███▆
███▊▍▊▅ ▆▆▄▅▇█ ▊▉ ▆_▌▌▇ ▌▆▄ ▊▍▄▊█▉ █▅ ▉▌▍▇▅ █▅▌▇ ▋▄ ▌ ▄▋▉▄ █▋▄ ▉ ▅_ ▊▄▉▍█▌█
█▇▆▋▋█▆ ▅▇▅ ▄▅▉▉ ▆▅▌▅
▆▇▌▌▌▋▋ ▅▇▅▆▌▊
▉▄▊▉▊▉▊▇▊█ ▋▆▋▄▉ ▌▇▉▅▌▋ ▌▆▍▍▄▉ ▊▉▆▍▆
▋██▍ ▉▍▆▌▆▄▍ ▍▆▆▉█▅▅▇
Siren light no longer has transparent backing
▄▆▆▄▌▇▉ ▅▇▇▄▅ ▋▋ ▆▄▍ ▉▉▍▋▇ ▄▉▊. ▍▌▇ ▅▆ ▍▊▌▋ ▇▋▌▉▋▅▇▉ ▌▅ ▇▄▌ ▄█▉▋▊▌█ ▆▊▅▊█ ▌▉ ▅▍▅ ▇▇▆▍▇█▅
▋▉██ ▄▇▇ ▋▌▆▄ ▌▄▌▆█▅▋ █▇▉▋▍▅▍▋▉
▊▊▆▌▊█▍ ▄▉█▄▅▆▉▋_ ▅▊▆▋▅▄▌█ ▊▍▋ ▊▆▄▉▆█▆▌ ▋▅ ▊██_
▇▅▌▋▍▅▉ ▅▌▋▊▆▍▆ ▊█▋▆▉▌▍▋▋ ▄▍▆▉▍█
▋▊▉▆▋ █▄▆▅█ ▉█▉ ▌██▆▇▆▊▇▍ ▍▄▊▉▉▇▋ ▋▊ ▉▊▋ ▄▅▄
▄▅▌▉▆▊▋▄▇ ▇▍▆ ▉▋▍▆ ▆▄ ▋▋█▊▆▌ ▊█ █▌▍▌
▄▆▉▌▌█▊▉▄▄ ▊▅▉█▆█ ▊▇▅▌▉
▇▊▆▆▊▇▆ █▉▉▄▆▍▅▇ ▄▆▊▅▇█ █▅▍▄▇ ▅▅▉▋ ▍▉▆▆▋ ▊▇▊ ▆▅▇▄██▊▍▊
▉ ▊▌█▇▅▍▋ ▍▇█▍▉ ▇▇▊▆
▉▄▍▇▊▇▍▍▉ ▅▊▋▋▋ ▆▍▆ ▌█ ▄▉ ▋▆▅ ▇▊█▆▅▅, ▊▍▉▇▊ ▉▄▋▌ ▇▍█ ▋▍▆▍▅ ▉▆ ▍▆ █▌▊ ▋▌▋▌ ▄▄▌▊▋█▉▊▆█▅▊
▍▉▄▅▅▅▍▇▌ ██▌▄▆▌▅ ▄▍▊▋▋▅ ▋▌ █▆ ▊▆▇ ▉▊▋█▉▄ ▋█▋ ▉▉▌█▄▊▉▄.
▊▉▊█▉▇▌▇▍ ▋▋▅▊▌ █▊▍ ▆▋▋▇ ▉▅▄▋▇▇ ▄▍▆▅▅▇█▊▄▊▍▄▆ ▍▅ ▉▆ ▍▇▄▊ ▅▅▉▋ ▌▌▋▄█▊▊ ▆▍▋ ▇▊ ▊▊▌▆▆'█ ▄▄ ▆█▋▆▍ ▌▄█▆▋ ▍▌▋▇▆█▋▉▊▄▆▋.
▆▄▇█▋▊▄▇▍▄▄▆▊ ▉▉▉▍█▊▇ ▇▆▋▅▄ ▄▍▊▅▇▇
▉▌▇▅▇▆▄▊, ▇█▇▋▍▌▅█▍ ▄▊▅ ▅█▇▍▄▆▅ █▊▊█▅▊ ▊█▇▆█
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present
Needs to rotate
Added to Interface, between the console and the fuel gauge.
Updated sub prefab
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
Updated kitchen asset prefabs with correct transforms and specific naming conventions
updated prefabs accordingly and removed the wrong fbx's
added colliders.
updated kitchen asset prefabs and colliders
Kitchen dressing assets
models and materials and initial textures.