userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

1 Year Ago
Start on Progression
1 Year Ago
Cleaned up killfeed padding
1 Year Ago
Randomize loadout each time you spawn in Kill Confirmed
1 Year Ago
Restyle empty scoreboard teams
1 Year Ago
Add score bars to scoreboard team entries
1 Year Ago
Scoreboard: Identify teams by name, score https://files.facepunch.com/devultj/1b0711b1/sbox-dev_kiS37iMjaK.png
1 Year Ago
Added convars for configuring Kill Confirmed matches https://files.facepunch.com/devultj/1b0611b1/sbox-dev_O0ZNQAfebZ.png
1 Year Ago
Add gunfight_friendly_fire_override, show friendly dogtag hud marker as friendly
1 Year Ago
Attachments can impact aim speed, laser sights increase aim speed
1 Year Ago
Added Gamemode.AllowFriendlyFire, turn friendly fire off in Kill Confirmed
1 Year Ago
Disable reload cancelling
1 Year Ago
Up recoil scale when in the air
1 Year Ago
Don't allow aiming while in the air
1 Year Ago
Fixed chatbox avatar size not getting set when image loads
1 Year Ago
Slow down lerp when not aiming Can't aim / shoot while sliding
1 Year Ago
Can't fire while starting to aim, weapons can define this time. ViewModel matches this time
1 Year Ago
Gamemodes define max score now
1 Year Ago
Fixed up hud marker for dogtag, fixed notifications being sent to everyone
1 Year Ago
Spawn a dogtag on a player when they die, add score when it's picked up
1 Year Ago
Added basic entity for Dogtags
1 Year Ago
Fix crosshair NRE
1 Year Ago
Don't show time label for game state on Kill Confirmed
1 Year Ago
Fixed Frame NRE related to Laser Sights Add GamemodeIdentity panel Refresh GameScore when GameState has changed Added proper descriptions to game modes
1 Year Ago
Show generic game state in GameScore component
1 Year Ago
Hide crosshair lines when in air / sprinting
1 Year Ago
Added small amount of crosshair position deviation
1 Year Ago
Started work on Kill Confirmed mode
1 Year Ago
Tried to improve precision of wall detection
1 Year Ago
Decreased Vault EndZ offset, making vaulting a bit less clunky Adjust step size
1 Year Ago
Vault Mechanic is omnidirectional
1 Year Ago
Adjusted viewbob, akm recoil, added land camera impacts even if small falls
1 Year Ago
Start on NotificationManager with notification docks, use bottom dock for firemode hints https://files.facepunch.com/devultj/1b0411b1/sbox-dev_UN4PjCWzZU.mp4
1 Year Ago
Added Game State label to alleviate confusion when new players first join https://files.facepunch.com/devultj/1b0411b1/sbox-dev_4qK24EohCL.png
1 Year Ago
Fixed strange text clipping when score bar is less than score's width
1 Year Ago
Don't show health bars if there's no-one's health to show
1 Year Ago
Ceil health on GunfightStatus panel
1 Year Ago
Added intro animation to DeathInformation
1 Year Ago
Improved player hud markers
1 Year Ago
Minor sprint angle/pos offset fixes Added PlayerCard razor template Added DeathInformation razor template Don't show certain UI elements if dead Don't default to Local Client for DeathInformation DeathInfo: Added fallback if no Client is found Show DeathInformation when killed by another player, or suicide
1 Year Ago
Added burst sprint fields for ViewModelSetup
1 Year Ago
Added tactical (burst) sprinting mechanic
1 Year Ago
New Scoreboard style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_Qek6NXzzJm.mp4
1 Year Ago
KillFeed, Main HUD, and redone Gunfight specific elements https://files.facepunch.com/devultj/1b0311b1/sbox-dev_gyVcEqyflh.jpg
1 Year Ago
Restyled Loadout Panel (again) https://files.facepunch.com/devultj/1b0311b1/sbox-dev_93y7Z2fzEE.png
1 Year Ago
Add GameStatus razor element, removed GunfightScorePanel https://files.facepunch.com/devultj/1b0311b1/sbox-dev_ezV5pOzp4O.png
1 Year Ago
New chatbox style https://files.facepunch.com/devultj/1b0311b1/sbox-dev_vt7ri61VFf.png
1 Year Ago
Add Team Friend/Enemy state to chatbox messages https://files.facepunch.com/devultj/1b0211b1/sbox-dev_Bk5fdyxYYl.png
1 Year Ago
Fix scoreboard style
1 Year Ago
Fixed UI issues where players weren't transmitting
1 Year Ago
Add facepunch.prison as supported map