129,763 Commits over 4,201 Days - 1.29cph!

60 Days Ago
merge from gesturebind_log_fix
60 Days Ago
merge from admin_invis_misc_fixes
60 Days Ago
merge from scene_warmup_fixes
60 Days Ago
merge from cargorange
60 Days Ago
merge from spas12_vm_ironsights
60 Days Ago
merge from Attackheli_Buildvolume
60 Days Ago
merge fix_invoke_handler_errors to main
60 Days Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
60 Days Ago
head_lookdown_debug -> main
60 Days Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
60 Days Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
60 Days Ago
merge fix_hp_post_restart to main
60 Days Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Removed light occludee on chandelier main point light as its dynamic
2 Months Ago
merge from crafting_search_improvements
2 Months Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
2 Months Ago
Fixed string lights not returning the full amount of item used when picked up
2 Months Ago
merge from deep_sea/portals -> deep_sea
2 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
2 Months Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
2 Months Ago
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2 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
2 Months Ago
Fix still wet after dying
2 Months Ago
Fixed Lua errors with DProperty_VectorColor when deleting editable entity Allow to give ents.CreateClientRope local vectors instead of attachment IDs FIlesystem cleanups Improved invalid model detection Improve folder search inside VPK files Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
2 Months Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
2 Months Ago
merge from canyon-fog-fix
2 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
2 Months Ago
spas12 viewmodel - added ads anim
2 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
2 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
2 Months Ago
Fix impact effects on the mannequin only appearing near the feet
2 Months Ago
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2 Months Ago
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2 Months Ago
merge glass_fix_resourcerefs to main
2 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
2 Months Ago
Improve mannequin model part hiding with skin overrides
2 Months Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
2 Months Ago
Fixed cl_software_cursor
2 Months Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
2 Months Ago
Jungle ak viewmodel - fix for ads dryfire
2 Months Ago
Merge fixes from /indirect_instancing
2 Months Ago
Rebase on /main
2 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
2 Months Ago
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2 Months Ago
decor_lighting_dlc -> main
2 Months Ago
Deployable snapping for the table lamp