159,072 Commits over 4,566 Days - 1.45cph!

6 Years Ago
Very WIP new shot ui
6 Years Ago
Buffer transferring work
6 Years Ago
More UI
6 Years Ago
6 Years Ago
Disable raycasting on market terminal UI elements
6 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
6 Years Ago
merge from parent
6 Years Ago
Scene backup
6 Years Ago
Tweaks to tree and bush spawn populations in tundra and temperate
6 Years Ago
Disabled bushes in the decor.procmap.v3 prefab
6 Years Ago
Scale changes to field pines
6 Years Ago
Spicebush tundra variants
6 Years Ago
Fixed random rotations on douglas_fir_d
6 Years Ago
magnet support
6 Years Ago
updated base stag file to fix issues with jaw in open position
6 Years Ago
merge from hdrp_art_backport
6 Years Ago
baseline crane vehicle
6 Years Ago
Added new spawn populations for tundra trees and bushes
6 Years Ago
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
6 Years Ago
Reorganized tundra and temperate trees Lowered health and wood yields for saplings Generated new prefab ids for all tundra trees
6 Years Ago
Boar, stag, wolf fixes.
6 Years Ago
Moving camera components around etc.
6 Years Ago
Merge from backport
6 Years Ago
New spawn populations asset update
6 Years Ago
removed a stray ladder volume at WTP
6 Years Ago
merge from backport branch
6 Years Ago
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
6 Years Ago
prefab files for the new model variants
6 Years Ago
merge from main
6 Years Ago
merge from HDRP_Art_Backport/wipe_2
6 Years Ago
snow and arid overgrowth grass prefabs
6 Years Ago
Scene backup
6 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
6 Years Ago
early work on biome specific overgrowth meshes
6 Years Ago
changed one of the rock clutter prefab distances being too far culling
6 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
6 Years Ago
No longer spawn cliffs all over the prefab mountains
6 Years Ago
poker chip models
6 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
6 Years Ago
Removed some compound/outpost vendors - some were a temp fix prior to techtree
6 Years Ago
merge from main
6 Years Ago
merge from cargoship work
6 Years Ago
6 Years Ago
WIP shot list UI
6 Years Ago
Various river improvements I experimented with while debugging 60538
6 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
6 Years Ago
Potential fix for player model not updating based on player alt look angles
6 Years Ago
Unsaved