156,227 Commits over 4,536 Days - 1.44cph!

51 Days Ago
Remove the fuel text placeholder
51 Days Ago
Remove some dead UI
51 Days Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
51 Days Ago
Initial setup
51 Days Ago
Update dart offset in viewmodel and event on throw animation
51 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
51 Days Ago
Merge from main
51 Days Ago
Add build artefacts for all platforms
51 Days Ago
Remove debug.break left by accident
51 Days Ago
¬!Dummy commit
51 Days Ago
Remove the rotation on descent
51 Days Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
51 Days Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
51 Days Ago
Cherrypicked from 151180
51 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
51 Days Ago
Merge from main
51 Days Ago
Added tap sounds and reassigned pipe creak sounds
51 Days Ago
Fix tile seams not being perfectly aligned because of quantization
51 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
51 Days Ago
Delete empty folders
51 Days Ago
Satellite.entity realmedremove tweak
51 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
51 Days Ago
Delete 3 unused models/prefabs
51 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
51 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
51 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
51 Days Ago
merge from cui_updates
51 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
52 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
52 Days Ago
main -> game_room_dlc
52 Days Ago
Merge from PlayerMaintainedMonuments
52 Days Ago
Merge from main
52 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
52 Days Ago
game_room_dlc -> main
52 Days Ago
Ensure cue ball starts on the line is should
52 Days Ago
merge from main
52 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
52 Days Ago
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52 Days Ago
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52 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
52 Days Ago
Add resource dispenser component to satellite remains
52 Days Ago
Stop the racked balls clipping into each other
52 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
52 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
52 Days Ago
merge from main
52 Days Ago
Compile fixes
52 Days Ago
Remove WIP text on the pooltable
52 Days Ago
merge from main
52 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
52 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips