201,359 Commits over 4,171 Days - 2.01cph!

2 Months Ago
Remove unused c_fire_smoke methods Fixed worldspawn not calling create/remove hooks correctly clientside Should now be consistently calling create AND remove hooks. Fixed clientside ragdolls not calling GM:EntityRemoved
2 Months Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
2 Months Ago
Use on toggle enabled instead (for gamemode filters)
2 Months Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
2 Months Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
2 Months Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
2 Months Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
2 Months Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
2 Months Ago
added mannequin test and set up with basic spawnable prefab
2 Months Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
2 Months Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
2 Months Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
2 Months Ago
Missed files
2 Months Ago
Colour notifications differently if they've been seen
2 Months Ago
Attach cheater ban noticies system to our new notification system
2 Months Ago
Animate Y instead, some minor animation adjustments
2 Months Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
2 Months Ago
Fixes
2 Months Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
2 Months Ago
Store analytics wip, restored old events
2 Months Ago
oil rig legs update
2 Months Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
2 Months Ago
Keep notifications window closed by default
2 Months Ago
Add a clear all button to the notifications Created a small rounded button image
2 Months Ago
Update: BiomeBenchmark - disable rock scattering to speed up iteration Will re-enable later Tests: BiomeBenchmark in editor
2 Months Ago
Show red dot above notifications if we have them Tween it there and away Better red colour
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
bumper tire bags progress tires_pile tileable textures
2 Months Ago
Update: BiomeBenchmark - first baby steps - Generates empoty row-islands + biome map for these islands - Generates biome map for row-islands Confused why I get beach texture everywhere. Need to sort that next. Tests: ran the BiomeBenchmark scene in editor
2 Months Ago
Reparent notifications window Fix bug that wasnt showing link icon when a link was provided to the notifications
2 Months Ago
Convar to add test notifications
2 Months Ago
Setup Notification prefab 4 Notifications each with different icons Notification pooling system Notifications can link to steam external or internal URLS Properly overlay notifications canvas over everything else
2 Months Ago
Updated Banana Bunch Albedo Texture Map
2 Months Ago
Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
2 Months Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
2 Months Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
2 Months Ago
Working debug commands to test any items Refactoring and cleanup
2 Months Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
2 Months Ago
adjusted fairy light scale and emission
2 Months Ago
Floating cities progress / security tower b
2 Months Ago
Fix scientist returning to fast to patrol when enemy is still nearby
2 Months Ago
Add classic headshot crosshair and audio notify to new scientists
2 Months Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
2 Months Ago
Updated Banana Bunch AO and Albedo Texture Map
2 Months Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
2 Months Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
2 Months Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
2 Months Ago
merge from main
2 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range