136,367 Commits over 4,444 Days - 1.28cph!

8 Days Ago
merge from quarry_speed_fix
8 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
8 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
8 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
8 Days Ago
Fixed workshop file dialog still using the old input system
8 Days Ago
Fixed shadow caching server compile errors
8 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
8 Days Ago
Merge from shadow_map_caching
8 Days Ago
Code gen after merge
8 Days Ago
Fixed drone controls not being keyboard layout aware
8 Days Ago
Merge from main
8 Days Ago
Add volume component for motion blur (2)
8 Days Ago
Add volume component for motion blur
8 Days Ago
Tier is driven by the highest key card required Popup styling update
8 Days Ago
skinnable and obj mesh for workshop
8 Days Ago
updated small backpack mesh
8 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
8 Days Ago
Add support for real windows notifications
8 Days Ago
axisFromEdge lookup instead of computing it from the stride
8 Days Ago
Fix motion vectors from skinned meshes
8 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
8 Days Ago
Metas
8 Days Ago
Comment cleanup
8 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
8 Days Ago
array length correction
8 Days Ago
Same for SatelliteCrash
8 Days Ago
main -> game_room_dlc
8 Days Ago
Splitting to partials
8 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
8 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
8 Days Ago
Misc cleanup
8 Days Ago
Merge: from main
8 Days Ago
Merge from refactor
8 Days Ago
Merge from main
8 Days Ago
Monument info popup progress, polished the framing and buttons flow
8 Days Ago
smallbackpack WM setup
8 Days Ago
merge from main
8 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
8 Days Ago
apartment complex S2P
8 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
8 Days Ago
removing left over greybox from apartment core prefab
8 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
8 Days Ago
fixed statue collider import options
8 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
8 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
8 Days Ago
Merge from shield_disconnect_fix
8 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
8 Days Ago
Typo fix
8 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
8 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes