124,776 Commits over 4,171 Days - 1.25cph!

12 Days Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
12 Days Ago
tweaked mannequin guidemesh
12 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
12 Days Ago
security tower update
12 Days Ago
security tower update
12 Days Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
hooked up chandelier gibs
12 Days Ago
Anim and entity updates for melee content
12 Days Ago
Very simple, half working obstacle avoidance
12 Days Ago
viewmodel chainsword animation edits
12 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
12 Days Ago
merge from ghostship again
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_update/ghost_ships
12 Days Ago
hooked up guide mesh on mannequin again
12 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
12 Days Ago
manual fix staticfields errors
12 Days Ago
Change mannequin inventory panel to look and work like a Locker
12 Days Ago
Chandelier - Added static worldmodel prefab
12 Days Ago
Ceiling fluorescent light deploy guide
12 Days Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
12 Days Ago
█▍▆▌ ▋▋▊▋█▄▄▊
12 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
13 Days Ago
Add classic boat wandering state
13 Days Ago
- Debug convar for nav trace - tweak navgen params - fix nav trace hit y being incorrect - allow recast.draw to function as a toggle when used without params
13 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
13 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
main -> naval_update
13 Days Ago
workshop_loading_screen_fix -> main
13 Days Ago
Fixed bug allowing the info header to still stick around
13 Days Ago
Fix loading into workshop scene showing incorrect server information
13 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
13 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
13 Days Ago
Bigger waves at the edge of the deep sea when starting taking rads
13 Days Ago
viewmodel chainsaw update anims and anim controller edits
13 Days Ago
2 handed melee set of anim, entity and hold type updates
13 Days Ago
Merge from main
13 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
13 Days Ago
Fixed table lamp missing its source item
13 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
13 Days Ago
tugboat_shelf_fix -> main
13 Days Ago
Fix shelfs not working on tugboats
13 Days Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
13 Days Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
13 Days Ago
Updated the Rust.RenderPipeline package to include lighting stencil value changes