194,186 Commits over 4,079 Days - 1.98cph!

15 Days Ago
Commented ddraw and logs
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
Comments
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from feedback_server_version
15 Days Ago
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15 Days Ago
merge from jungle_update/hunter_vision
15 Days Ago
merge from vine_descent_repeating_fix
15 Days Ago
merge from heli_jungle_monument_fix
15 Days Ago
merge from fix_croc_car_and_shelter_attack
15 Days Ago
merge from wildlife_hazard_vis
15 Days Ago
merge from jungle_update/vine_pool
15 Days Ago
merge from boomerang_fixes_2
15 Days Ago
merge from vine_mountable_passthrough
16 Days Ago
Don't forget to register the haptic umsgs on server
16 Days Ago
Don't forget to register the haptic umsgs on server
16 Days Ago
Recalibrated for both extremes of the fog range.
16 Days Ago
merge from amplify_lighting_fixes
16 Days Ago
Floor and ceiling paper spraycan reskinning
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
Fixed floorpaper clipping on jungle skin
16 Days Ago
Minor changes
16 Days Ago
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16 Days Ago
Updated all building block prefabs 2/2
16 Days Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
16 Days Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
16 Days Ago
Stub out Haptics user messages
16 Days Ago
Stub out Haptics user messages
16 Days Ago
merge from hammer_overlay_fix
16 Days Ago
merge from travelling_vendor_spawn_fix
16 Days Ago
merge from Jungle_Ak_viewmodel_updates
16 Days Ago
merge from jungle_dlc
16 Days Ago
merge from raddart_fix
16 Days Ago
merge from vendingmachine_storage_monitor_fix
16 Days Ago
merge from jungle_update)
16 Days Ago
merge from computer_clipdoors_fix
16 Days Ago
merge from clientdemo_netwrite_read_fix
16 Days Ago
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16 Days Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
16 Days Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
16 Days Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
16 Days Ago
Fixed broken terrain setup
16 Days Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
16 Days Ago
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16 Days Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts