124,938 Commits over 4,171 Days - 1.25cph!

17 Days Ago
Fixed string light control box LODs
17 Days Ago
Updated string lights descriptions
17 Days Ago
Restored fairy light emissive
17 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
17 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
17 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
17 Days Ago
🎉 Successfully generating accepted protobufs in editor
18 Days Ago
Generate into the data plugin folder as normal
18 Days Ago
Add into codegen Seperate generation code into its old assembly
18 Days Ago
Added support for Deferred Decal rendering in the new render pipeline
18 Days Ago
merge from cctv_helper_convars --> main
18 Days Ago
Codegen after merge conflicts
18 Days Ago
Chandelier interpolation, chains and pedal animations
18 Days Ago
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18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
merge from fix_light_dynamic_lods --> main
18 Days Ago
merge from minicopter_damagefx --> main
18 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
18 Days Ago
Shader changes for indirect instancing (supported shaders)
18 Days Ago
Shader changes for indirect instancing (include files)
18 Days Ago
team_bag_labels -> main
18 Days Ago
Another NRE that could've snuck in
18 Days Ago
Remove old unused LOD fading variant
18 Days Ago
Clean up instancing shader code and remove old instancing code
18 Days Ago
Extra NRE safety check
18 Days Ago
Rebase on /main
18 Days Ago
small ramp blockout and test anims exported
18 Days Ago
Merge material changes for indirect instancing
18 Days Ago
Merge indirect instancing tools (standalone edition)
18 Days Ago
Fix material changes never being actually applied
18 Days Ago
Rebase on /main
18 Days Ago
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18 Days Ago
main -> team_bag_labels
18 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
18 Days Ago
Enable instancing on 3042 supported materials
18 Days Ago
security barge
18 Days Ago
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18 Days Ago
Add indirect instancing tools (modified to work standalone)
18 Days Ago
Ignore glass in query vis jobs
18 Days Ago
chicken_coop_indoor_sunlight -> main
18 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
18 Days Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
18 Days Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness