194,192 Commits over 4,079 Days - 1.98cph!

23 Days Ago
exported edited vine swinging animations
23 Days Ago
Fixed buff started/ended logic
23 Days Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
23 Days Ago
vine_double_descent_animation -> main
23 Days Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
23 Days Ago
Jungle Rock - Added missing SFX paths
23 Days Ago
vine_viewmodel_demo_fix -> main
23 Days Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
23 Days Ago
Jungle Rock - Increased icon brightness and saturation
23 Days Ago
vine_demo_scrubbing_fix -> main
23 Days Ago
Dont bother with coroutines if in a demo - way better experience
23 Days Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
24 Days Ago
Set position rather than lerping if in demo
24 Days Ago
Don't ever leave render work queue (once added) if we are in a demo
24 Days Ago
merge from main
24 Days Ago
vine_viewmodel_demo_fix -> main
24 Days Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
24 Days Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
24 Days Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
24 Days Ago
Additional UpgradingEnabled check
24 Days Ago
Cleanup
24 Days Ago
Merge from main
24 Days Ago
Removed logs in BaseMountable::AttemptMount LOS check
24 Days Ago
Fix foliage shader merge issue. Adjust placement count.
24 Days Ago
Merge from main
24 Days Ago
Big code clean up and mark up. GPU readback to job wip.
24 Days Ago
fix missing terrain textures in workshop editor scene
24 Days Ago
Merge from jungle_update
24 Days Ago
Fixed error when getting killed by outbreak scientist
24 Days Ago
Progress
24 Days Ago
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24 Days Ago
Merge from jungle_update
24 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
24 Days Ago
Fix typo in croc death anim footstep sound notify
24 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
24 Days Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
24 Days Ago
Prevented deploy/holster from firing without an instance in demos
24 Days Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
24 Days Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
24 Days Ago
Cover the descending case as well
24 Days Ago
Ensure vine viewmodel kills itself when dismounting in demos
24 Days Ago
main -> vine_viewmodel_demo_fix
24 Days Ago
Merge from jungle_update
24 Days Ago
Merge from main
24 Days Ago
Split the method up so if it still breaks we'll at least know where it's breaking
24 Days Ago
getheldentity_demo_nre -> main
24 Days Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
24 Days Ago
Possible Menu_CanSwing_ShowIf NRE fixes
24 Days Ago
uicompass_demo_nre -> main
24 Days Ago
Merge from jungle_update