130,919 Commits over 4,232 Days - 1.29cph!

17 Days Ago
shadows render correctly
17 Days Ago
Generated new HLOD for floating city 1
17 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
17 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
17 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
17 Days Ago
Adding new v4 driiving anims to source
17 Days Ago
Ship lighting progress.
17 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
17 Days Ago
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17 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
17 Days Ago
merge from boat_building
17 Days Ago
17 Days Ago
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17 Days Ago
Merge from naval_update
17 Days Ago
Start setting up improved npc grenades
17 Days Ago
merge from boat_building
17 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
17 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
17 Days Ago
Compile fix
17 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
17 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
17 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
17 Days Ago
17 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
17 Days Ago
Add 4 proof of concept cameras to the cargo ship
17 Days Ago
Fixed cabinet light bleed on these.
17 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
17 Days Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
17 Days Ago
Updating horse riding anims to v4 rig
17 Days Ago
Scene2prefab on all fc variants
17 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
17 Days Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
17 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
17 Days Ago
Update: allow invis players to listen to nearby voice - invis players are now tracked in BasePlayer.invisPlayers Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
17 Days Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
17 Days Ago
Boats can't be edited if recently damaged
17 Days Ago
Update: Spectators can listen to voice of spectated and nearby players - Spectators now exclude themselves from EntityGrid Tests: 2p on Craggy, flew away from the island, started spectating player on island and tapped the mic - it came through
17 Days Ago
Set halloween wallpapers ingame icons
17 Days Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
17 Days Ago
Removed colliders from floor rugs and tarps
18 Days Ago
Find the nearest usable station, not just the first
18 Days Ago
Dock & edit test
18 Days Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
18 Days Ago
added halloween wallpaper store icons and hooked up to wallpaper skin assets. We will need to fix in-game icons at another date
18 Days Ago
corrected convar bounds
18 Days Ago
corrected physics bounds
18 Days Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
18 Days Ago
merge from main
18 Days Ago
merge from rpg_skin
18 Days Ago
merge from naval_update