194,188 Commits over 4,079 Days - 1.98cph!

21 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
21 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
21 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
21 Days Ago
start of fixing corpse gibs for jungle barrel storage
21 Days Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
21 Days Ago
main -> vine_capsule_renderer
21 Days Ago
Missed files
21 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
21 Days Ago
Missed files
21 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
21 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
21 Days Ago
main -> hackweek_syncvars
21 Days Ago
main ->syncvars
21 Days Ago
Include server version in F7 feedback
22 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
22 Days Ago
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22 Days Ago
22 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
22 Days Ago
Enabled trail emission on sharks
22 Days Ago
Backup
22 Days Ago
merge from jungle_update
22 Days Ago
merge from jungle_dlc
23 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
23 Days Ago
beat chest gesture sounds
23 Days Ago
tiger sound class and falloff distance tweaks
23 Days Ago
quieter tree climbing sounds
23 Days Ago
ziggurat gate sounds
23 Days Ago
jungle ambience
23 Days Ago
merge from missingscripts_tool
23 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
23 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
23 Days Ago
vine_demo_scrubbing_fix -> main
23 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
23 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
23 Days Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
23 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
23 Days Ago
merge from main
23 Days Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
23 Days Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
23 Days Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
23 Days Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
23 Days Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
23 Days Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
23 Days Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
23 Days Ago
Merge from main
23 Days Ago
Merge from jungle_update (fix tiger getting stuck in flee state)