194,204 Commits over 4,079 Days - 1.98cph!

24 Days Ago
main -> better_vine_visuals
24 Days Ago
Outbreak Scientist death avatar
24 Days Ago
vine_visual_desync_fix -> main
24 Days Ago
Fix vine desyncing if a player jumps on it during its animating state
24 Days Ago
lame mie masking for time being
24 Days Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
24 Days Ago
fix for no biome map
24 Days Ago
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
24 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
24 Days Ago
merge from main -> fix_outbreak_scientist_underground
24 Days Ago
Fix compile error
24 Days Ago
add global reflection mults that work
24 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
24 Days Ago
Fix shields not working on croc and tiger
24 Days Ago
vine_viewmodel_demo_fix -> main
24 Days Ago
Viewmodel demo fix
24 Days Ago
merge from main
24 Days Ago
merge from jungle_update
24 Days Ago
merge from jungle_dlc
24 Days Ago
Merge from blowpipe_test_tweaks
24 Days Ago
More changes.
24 Days Ago
Add outbreak scientist to AIArena
24 Days Ago
boomerang_demo_fix -> main
24 Days Ago
Midpoint changes
24 Days Ago
fix missing sun mesh/stars/moon
24 Days Ago
fix boomerang throwing nre in demo
24 Days Ago
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24 Days Ago
remove unused LUT property from ClimateParameters
24 Days Ago
Temp neutralizing the other biome posts.
24 Days Ago
Sharpness tweak
24 Days Ago
Initial experiements with making the tail of the vine a spline
24 Days Ago
Fixing skinning for outbreak scientist bib mask
24 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
24 Days Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
24 Days Ago
plugging holes in jungle_ruin_e - s2p
24 Days Ago
distance curve only on biome fog, not atmosphere
25 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
25 Days Ago
fix command buffer sort order
25 Days Ago
Jungle post.
25 Days Ago
add fog distance curve
25 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
25 Days Ago
Added "entitycount" server command, returns ent count of specified name.
25 Days Ago
add fog color gradient
25 Days Ago
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25 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
25 Days Ago
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25 Days Ago
fix missing cs kernel
25 Days Ago
merge from qol_explosive_protection_max -> main