137,454 Commits over 4,474 Days - 1.28cph!

1 Year Ago
merge from main
1 Year Ago
cleanup
1 Year Ago
Removed RendererWrapper
1 Year Ago
Removed references to RendererWrapper
1 Year Ago
server compile fix
1 Year Ago
ghost ship interior progress set dressing pass
1 Year Ago
reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise) Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
1 Year Ago
Consistency tweaks/polish
1 Year Ago
Finalized the rains.
1 Year Ago
Revert materials and meshes for merge
1 Year Ago
merge from main
1 Year Ago
Implemented command reorganising: Ensures that indirect args that survived culling are contiguous in memory so that culled commands can be skipped. This speeds up the colour pass on the render thread by almost 2x.
1 Year Ago
hull_triangle parent trigger & vehicle world collider.
1 Year Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
1 Year Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
1 Year Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
1 Year Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
1 Year Ago
Merge: from main
1 Year Ago
disabled read-write on seaweed meshes
1 Year Ago
Fixed featured skin cart button size
1 Year Ago
Store optims, now opened with canvas groups
1 Year Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
1 Year Ago
merge from workshop_locker_mesh
1 Year Ago
merge from autosave_paintings
1 Year Ago
merge from twig_roof_gib_fix
1 Year Ago
merge from industrial_light_white_emissive
1 Year Ago
merge from Bathtub_planter_gib_fix
1 Year Ago
merge from bardoor_vehicles_fix_2
1 Year Ago
merge form flare_flickering
1 Year Ago
merge from player_ids_command
1 Year Ago
merge from hide_reportplayer_steamid
1 Year Ago
merge from armor_movement_speed_info
1 Year Ago
merge from fix_oil_refinery_heat
1 Year Ago
merge from triangleroof_flyhack_fix
1 Year Ago
merge from waterpump_occlusion_fix
1 Year Ago
merge from propanetank_culling_fix
1 Year Ago
merge from fix_engine_collider_powerplant
1 Year Ago
merge from coconut_armour_recycle
1 Year Ago
merge from autoturret_optim
1 Year Ago
Extend setinvis_ui to include developer checks as well as admin
1 Year Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
1 Year Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
1 Year Ago
Server Browser Odd + Even rows
1 Year Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
1 Year Ago
Merge: from main
1 Year Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from "ceiling_light_joint_reconfig"