122,030 Commits over 4,048 Days - 1.26cph!
impact punch (color effect) adjustments and directional damage indicator fixes
hit marker effects
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Adjusting for proper spawns WIP
anim updates, rigged world model, override controller, world animator
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Reworked the machine greybox
updated decal mesh
and decal texture
Try and bake AddToHeightMap into TerrainHeightMap.Bake
Coaling tower greybox iteration 3
Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use
More fleshing out of the interior interactive elements/space
added new control panel with controls
textures
train prefab update
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the suns true direction. Light angle on solar panels now always matches visible sun position.
Fixed broken WorldSetup assignments.
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Merge from spraycan_merge2
Merge from spraycan_merge2/decal_refactor
More ownership check changes
Reworked spray particles fx to work with new system
Don't open decal options if no decals are owned
Greybox scene + package update
Fix incorrect colour being applied to pie menu when first opening
Workcart avatar icon for death screen. Added to existing prefab info
Switch to/from decal/free paint mode
Spray can decal overhaul pt 1:
Remove attachment slot on spray can, select spray via radial menu (R)
Spray can decal item is now uncraftable and hidden (it needs to be kept around so it can be skinned)
Add support for the radial menu to show raw icons without colouring
Add the canAccessLogs permission
merge from loadingscreen_tweaks - better fade on ultra widescreen
Added FPS counter configs to the options menu
Hid MC Repair, Hab Repair, and ScrapTransportHeliRepair items
Topo masking & random scene stuff
coaling tower greybox iteration - added interior
Ready for first pass of topo masks.
Potential fix for NRE when respawning after getting killed by a rhib
merge from custom nav mesh
Fixed WorkCart movement audio playing when it shouldn't be in certain situations
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Merge from sticky_debugcam
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created