250,286 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX Don't try to to build path from empty dependency string for a VPC Makefile dependency Cupertino: Cleanup source_posix_base, update SDK versions and build settings for macOS, just use latest SDK version, target Sonoma, don't use 10 year old tools for cc chmod +x on vpc_script bash scripts Cupertino: ISO C++20 Fixes Update .gitignore and build scripts, fix permission on antlr, some small code fixes Cupertino: fix copy_postbuild.sh Cupertino: add xcode_codesin.sh and xcode_gen_dsym.sh Cupertino: update osxarm64 vpc binary Add support for OSXARM64 platform for schemacompiler, fix CBaseFileSystem::GetModPath override, zip_utils on posix and vpc doesn't need to link from all these on other platforms Cupertino: libsteam_api platform_compile_base makes weird assumptions for using CLANG or GCC on windows Izabu/Cupertino: Izabu implies SSE SIMD, shim it with sse2neon, fix constructor on IzPulleyJoint Cupertino: Remove bunch of win32 & x86 implications, casting for Clang, -Wno-register, multiplat build retail native Cupertino: Use GameNetworkingSockets outside of windows builds, build EtcLib for arm64 Cupertino: libpnga Cupertino: GameNetworkingSockets and SteamAPI libs on game folder Convert .dlls to platform-specific (linux/mac) equivalents on GlobalParser for nativedlls in interopgen Cupertino: SDL2 dylib
2 Months Ago
Remove obsolete CNavMesh.Init method Allocate polymesh on stack instead of heap Reduce voxel size to make sure the average door/passage way gets generated correctly. Fixup tests Improved generation config handling Make difference between tile generation and generation queue more clear
2 Months Ago
set wip material as current ice material
2 Months Ago
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2 Months Ago
merge from 107278 cctvgib_fix
2 Months Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Months Ago
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2 Months Ago
merge from brzonevis
2 Months Ago
Hotload ignore Refit Fixes Facepunch/sbox-issues#6843
2 Months Ago
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2 Months Ago
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2 Months Ago
Add mainmenu default font size so it's not tiny by default Change hub icon
2 Months Ago
Reduce maxPolygonEdgeLength This will break up navmesh polygon. The smaller polygons should help improve pathing on large empty spaces with only a few obstructions.
2 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
2 Months Ago
When applying clothing, try to avoid error models by pre-evaluating the list
2 Months Ago
Improve IsEnabled comment #5451 Add maxAgentRadius to navmesh params
2 Months Ago
Leaderboard backup, run #15317
2 Months Ago
Revert trigger changes
2 Months Ago
Updated SpriteTools Input.config + .sbox gitignore Fix Minimap error Fix Dungeon Generation Errors Update all obsoleted code Fix Dungeon Generation overlapping on itself sometimes Massive code refactor Tons more refactoring, optimizations, and updating existing prefabs to work properly Added Bullet Generator, affected by various IEntityModifier effects (which stack). Emitters are insanely customizable, we should be able to make just abt anything with this https://files.facepunch.com/CarsonKompon/2024/November/10_20-33-RudeIndianjackal.mp4 Added "Manual Burst" button and Burst() function to BulletGenerator https://files.facepunch.com/CarsonKompon/2024/November/10_20-43-ImaginaryLocust.mp4 Fix Key and Medkit Pickups Moving Entities are no longer affected by IEntityModifiers of any child BulletGenerators
2 Months Ago
balance etc lava puddle
2 Months Ago
.clothing File updates
2 Months Ago
Front page Fix menu being fucked for one frame after switching from avatar editor Lets have a name tag Scene tweak Add backlight
2 Months Ago
Fix Integer Control Widget when nullable Clothing updates Fix store page not handling more than 2 items
2 Months Ago
Cleanup tests and unused methods
2 Months Ago
Fixed some warnings, removed libwheel
2 Months Ago
Kill marker is also red Fixed ServerBrowser NREs caused by Data being null
2 Months Ago
AchievementDeck
2 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
2 Months Ago
Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover
2 Months Ago
Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed
2 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Months Ago
Fix NRE in trigger rework
2 Months Ago
Added notifications
2 Months Ago
Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights
2 Months Ago
Leaderboard backup, run #15293
2 Months Ago
Refactor crosshair, no more razor Hitmarkers, kill markers re-implementation
2 Months Ago
Tile bounds now only match the input geometries bounds on the z axis. Use physiscsworld instead of navmesh to determine agent Z position Improve tiling properties docs Fix navmesh editor auto update Remove useless recast config Remove unused navmesh triangle code
2 Months Ago
Fix review notification
2 Months Ago
Latest services api Expose news api in Sandbox.Services.News Add MenuUtility.GetPlayerFeed( take ) Add apis to get notification counts, mark read, get array of latest notifications
2 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
2 Months Ago
Fix target check that was inverted after refactoring target getter
2 Months Ago
Prevent player dismounting from temp ragdoll mountable
2 Months Ago
Add get feed to api Update packages Move notifications Add INotificationService Add INewsApi Fix not marking notifications as read
2 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
2 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
2 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
2 Months Ago
Reduce memory allocations in PhysicsShape::GetTriangulation Runs around 35% faster with the changes in my use case (1100μs avg -> 700μs avg)
2 Months Ago
Improve & Optimize Tiled Navmesh Debug Draw https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_w9mTXjsyWd.jpg
2 Months Ago
PlayerController stash
2 Months Ago
Fix PhysicsBody.IsTouching returning too early