250,286 Commits over 3,959 Days - 2.63cph!

2 Months Ago
- SyncVar write and send methods - Start of codegen
2 Months Ago
Lock native navmesh on creation/dispose Fixed warning when tryin to compact a tile with no walkable triangles
2 Months Ago
WIP can use .actions in multicast delegates
2 Months Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
2 Months Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
2 Months Ago
Linux: Remove GCC 5 version requirement and set -std=c++20
2 Months Ago
Linux: Add original from /engine branch
2 Months Ago
Linux: make prebuilt binary of vpc executable Linux: Skip nvpatch.exe for all projects when not on Windows Linux: Add Linux platform to build scripts
2 Months Ago
Enemy now uses IEntityModifier to set velocity
2 Months Ago
Fix yet another incorrect coordinate space transform Lock navmesh for queries and path finding to avoid race conditions
2 Months Ago
Humans: re-enabled automatic citizen-to-human animation hack for now while proper animations are being worked on
2 Months Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
2 Months Ago
move ApplyBlend4WayLayer into StandardLayers
2 Months Ago
Better jump controls Client head IK tweaks
2 Months Ago
Fix menu missing material
2 Months Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
2 Months Ago
add blend layer support to localcoord diffuse shader
2 Months Ago
Fix org invite style Hide orgs you didn't join yet
2 Months Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
2 Months Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
2 Months Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
2 Months Ago
Horses can jump (wip) Tweaked server colliders
2 Months Ago
Fix settings apply button not working Fix storage page
2 Months Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
2 Months Ago
Add IActionGraphDelegate.Path
2 Months Ago
2 Months Ago
2 Months Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
2 Months Ago
Add setter to IActionGraphDelegate.Defaults
2 Months Ago
2 Months Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
2 Months Ago
WIP
2 Months Ago
InteropGen: Add IsError to resources Model.IsError propertly detects when we're error.vmdl Applying clothing correctly detects invalid models Fix jeans using the wrong model location
2 Months Ago
Added TilesetComponent.GetBounds()
2 Months Ago
Updated vine tree greybox
2 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
2 Months Ago
Support for @ key razor attribute, Facepunch/sbox-issues#4103
2 Months Ago
Features Update M4 recoil pattern
2 Months Ago
Only run nvpatch on windows for all C# projects that use it
2 Months Ago
merge from main
2 Months Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata
2 Months Ago
Fix Entity, Projectile, and BulletGenerator NREs
2 Months Ago
Create .gitignore Fix whitelist being different from the game
2 Months Ago
Baseline Horse movements using physics like vehicles
2 Months Ago
Clarify navmesh lock comment
2 Months Ago
Reduce memory allocations in PhysicsShape::GetTriangulation Runs around 35% faster with the changes in my use case (1100μs avg -> 700μs avg) Merge pull request #1693 from Facepunch/optimize-physshape-triangulation-allocations Reduce memory allocations in PhysicsShape::GetTriangulation
2 Months Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
2 Months Ago
Fixed the Main Menu OrganizationModal Add hover/press sounds to packages in games/maps list, prevent x-scrolling. Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden Clothing Update Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events Fix touching colliders only being added to triggers Fix PhysicsBody.IsTouching returning too early Latest services api Expose news api in Sandbox.Services.News Add MenuUtility.GetPlayerFeed( take ) Add apis to get notification counts, mark read, get array of latest notifications Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights Added notifications Fix NRE in trigger rework Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover AchievementDeck Fix Integer Control Widget when nullable Clothing updates Fix store page not handling more than 2 items Front page Fix menu being fucked for one frame after switching from avatar editor Lets have a name tag Scene tweak Add backlight .clothing File updates Revert trigger changes When applying clothing, try to avoid error models by pre-evaluating the list Add mainmenu default font size so it's not tiny by default Change hub icon Hotload ignore Refit Fixes Facepunch/sbox-issues#6843 Merge branch 'master' into navmesh-tiled
2 Months Ago
Add TypeLibrary.GetGenericTypes( Type type, Type[] types ) Change ResourceLibrary.GetAll<T> so T can be an interface Fix feature tabs temporarily popping a window up when used in a GameResource Asset Inspector, split references and used by tabs + show count Add ResourceExtension