159,819 Commits over 4,566 Days - 1.46cph!

2 Months Ago
adjusted minifridge.deployed prefab gibbable settings
2 Months Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
2 Months Ago
merge from texturecompression_pass_aug26
2 Months Ago
horse client pooling fixes
2 Months Ago
fix catapult loaded ammo pooling bug
2 Months Ago
reset heli rotor speed on init
2 Months Ago
clear the cached vehicle owner when a seat is pooled
2 Months Ago
Tugboat UI assets compression
2 Months Ago
Enabled compression and streaming on 18 charm textures
2 Months Ago
fix siege weapons not being reset properly
2 Months Ago
Fix wheel collider warnings
2 Months Ago
main -> character_customisation
2 Months Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
2 Months Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
2 Months Ago
merge from woodarmour_skinnable
2 Months Ago
updated workshop source wood armor hat with correct sharp edges version
2 Months Ago
merge from iconfonts_optims
2 Months Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
2 Months Ago
include ao
2 Months Ago
reset animators
2 Months Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
2 Months Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
2 Months Ago
Test with new model
2 Months Ago
Merge from powerline_power_change
2 Months Ago
Merge from DeployableFenceGate
2 Months Ago
Animal fencing alternate implementation.
2 Months Ago
merge from tutorialmodal_fix
2 Months Ago
Fix cargo scientists not moving
2 Months Ago
Fixed tutorial modal size, removed unsused bg asset
2 Months Ago
fixed pooled strings
2 Months Ago
restore child transforms too
2 Months Ago
merge from medical_honey_bandage (again)
2 Months Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
2 Months Ago
Fix old scientists trying to steer instead of turning instantly
2 Months Ago
merge from supermarketceiling_lowobjectquality_fix
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
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2 Months Ago
merge from sculpt_admingui_fix/better_panel
2 Months Ago
Localized the tutorial modal
2 Months Ago
merge from 3p_hatchet_aiming_anim_fix
2 Months Ago
Fix honey bandage effects not firing (for real this time)
2 Months Ago
Unfucked the menu tutorial modal
2 Months Ago
merge from NettingImpactFX
2 Months Ago
capture component states in init (needs more testing)
2 Months Ago
merge from autoturrets_LODcomponent_fix
2 Months Ago
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
2 Months Ago
merge from foundation_guide_fix
2 Months Ago
merge from sunglasses_lens_material_fix