159,634 Commits over 4,566 Days - 1.46cph!

2 Months Ago
better fix, 3 lights on bottom for door and improved scaling
2 Months Ago
Added new honey bandage icon
2 Months Ago
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
2 Months Ago
updated texture res for wood armour jacket and pants. set to 1k
2 Months Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
2 Months Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
2 Months Ago
Updated wood armour helmet shading and updated textures. set texture resolution to 1k
2 Months Ago
merge from main
2 Months Ago
merge from vehicle_pooling
2 Months Ago
merge from existing fix branch: airfield_powergrid_light_fix
2 Months Ago
merge from fix_airfield_powergrid_indicators
2 Months Ago
Merge from main
2 Months Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
2 Months Ago
Misc code improvements for StagedRendererLOD
2 Months Ago
S2P airfield
2 Months Ago
fix offcenter and upsidedown airfield powergrid indicators
2 Months Ago
Updated gate to look more "gate-y"
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
2 Months Ago
square steam images for ice king set
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Instant health 8 -> 10 Healing over time 0 -> 4
2 Months Ago
new store description for ice king pack, and square steam images for patterned sofa
2 Months Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
2 Months Ago
Test list Reapplied discarded network range changes
2 Months Ago
merge from main
2 Months Ago
merge from io_networkrange
2 Months Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
2 Months Ago
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2 Months Ago
Flare animation updates
2 Months Ago
Converted card reader, added new tests BaseDetector cleanup
2 Months Ago
Merge from main
2 Months Ago
Added fence mesh for deployable and a fence gate mesh for testing.
2 Months Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Added a missing stencil block to the Generic shader's deferred pass
2 Months Ago
Merge from pole_entity_delete
2 Months Ago
Manifest Commit meta files from new recycler variant prefabs
2 Months Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
2 Months Ago
Delete powerline pole entity Add comment component to powerline_pole_a
2 Months Ago
merge from creative_indicator_fix
2 Months Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
2 Months Ago
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2 Months Ago
Merge from command_buffer_names
2 Months Ago
update from main
2 Months Ago
merge from main
2 Months Ago
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