159,731 Commits over 4,566 Days - 1.46cph!

2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
2 Months Ago
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2 Months Ago
merge from medical_honey_bandage
2 Months Ago
merge from main
2 Months Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
2 Months Ago
Reduce RRP vignette effect
2 Months Ago
Hooked up sheep sleeping anim
2 Months Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
2 Months Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
2 Months Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
2 Months Ago
more child pooling fixes (specifically for OnParentDestroying)
2 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
2 Months Ago
Tests to confirm it's fixed
2 Months Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
2 Months Ago
Bull prefab setup
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
2 Months Ago
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2 Months Ago
merge from demo_ui_2
2 Months Ago
update from main
2 Months Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
2 Months Ago
Fixed battery ReceiveAdditionalData client rpc
2 Months Ago
Fix map button not enabling on the connect modal for the nexus path
2 Months Ago
Fixed all animals set to female Added breeding fsm states
2 Months Ago
Fix nexus map squishing after those changes
2 Months Ago
Fix underwater labs windows refraction texture with RRP
2 Months Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
2 Months Ago
Converted cctv cameras and windmills
2 Months Ago
Tesla coil and igniter tests
2 Months Ago
Merge from sprinkler_fixes_aug_26
2 Months Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
2 Months Ago
Merge from main
2 Months Ago
Nexus connect modal fixes
2 Months Ago
Fix MaxPlayers being wrong after my changes
2 Months Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
2 Months Ago
Converted water wheel, added some tests
2 Months Ago
fixed gibs for the crate_basic and its gib colliders.
2 Months Ago
merge from f1_menu_category_sort
2 Months Ago
Merge from m15_modslots_fix
2 Months Ago
Export test list
2 Months Ago
RidableHorse.prefab
2 Months Ago
re-exported crate_basic so the scale is zeroed out
2 Months Ago
Merge from main
2 Months Ago
Test feedback
2 Months Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
2 Months Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
2 Months Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
2 Months Ago
Typo fix