142,096 Commits over 4,536 Days - 1.31cph!

2 Months Ago
Added support for automated editor tests that will run on client pipelines. Results will be posted in channel that is configured in fpb-config.json file.
2 Months Ago
Added apartment tax value to scrap item
2 Months Ago
Terminal UI progress, cleanup and polish
2 Months Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
2 Months Ago
Merge from main
2 Months Ago
graffiti floor albedo and emissive tweaks as they were bleeding across tiling
2 Months Ago
rendered out wallpaper icons, fixed bad tiling on mushrooms
2 Months Ago
S2P apartment complex testlist
2 Months Ago
merge from main
2 Months Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
2 Months Ago
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
2 Months Ago
tweaked to emissives, glowing patterns wallpaper
2 Months Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
2 Months Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
2 Months Ago
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
2 Months Ago
Setup ToD toggles in code. TODO: ToD buttons on the canvas
2 Months Ago
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
2 Months Ago
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
2 Months Ago
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
2 Months Ago
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
2 Months Ago
button to loop the selected animation
2 Months Ago
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
2 Months Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
2 Months Ago
merge from main
2 Months Ago
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
2 Months Ago
merge from charity_plushies_fixes
2 Months Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
2 Months Ago
merge from water_ssr_scaling_fix
2 Months Ago
merge from attachment_charms/ui
2 Months Ago
Same thing for the second entry way
2 Months Ago
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
2 Months Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
2 Months Ago
Fix last played gamemode being retained on the client
2 Months Ago
raiding_countdown_fix -> main
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fixed hole in basement Scene2prefab
2 Months Ago
Communal interior shadowproxies
2 Months Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
2 Months Ago
Fixed ironsights
2 Months Ago
Glowing wallpapers - graffiti pack update
2 Months Ago
2 Months Ago
line endings
2 Months Ago
Keep the viewmodel active in the world so it can be seen in freecam
2 Months Ago
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
2 Months Ago
merge from useplayerupdatejobs4
2 Months Ago
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
2 Months Ago
merge from fillmounts_networking_fix
2 Months Ago
Fix fillmounts and catapult.reload not updating the network group of spawned bots
2 Months Ago
Arrow missing meta
2 Months Ago
New(editor): import and change https://github.com/sputnicyoji/unity-frame-dump - Changed full export to run on the provided user range - added stop full export that still emits the resulting json instead of aborting - Added license Tests: exported a frame from standalone client