155,496 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Merge from partials
2 Months Ago
Fix SSAO issues when swapping between pipelines
2 Months Ago
Missed file
2 Months Ago
Partial and comment passes for SatelliteCrash
2 Months Ago
Comment cleanup pass
2 Months Ago
SatelliteControlComputer
2 Months Ago
clearing up a room for satellite control inside the main office building
2 Months Ago
Merge: from main
2 Months Ago
Merge from apartment_complex_monument/reverb_distance_fixes
2 Months Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
2 Months Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
2 Months Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
2 Months Ago
Merge from satellite_crash
2 Months Ago
Phrase merge fixes again
2 Months Ago
Merge from main
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
2 Months Ago
merge from glowing_wallpapers - latest square images
2 Months Ago
updated square images
2 Months Ago
Reverb tweaks to accomodate ranged weapons
2 Months Ago
Updated media
2 Months Ago
merge from storepage_glowingwallpaper
2 Months Ago
Phrases
2 Months Ago
Merge from control console art
2 Months Ago
Codegen
2 Months Ago
Manifest, id fixes.
2 Months Ago
merge from storepage_glowingwallpaper
2 Months Ago
Added glowing wallpaper pack store page
2 Months Ago
Bunch of asset + folder cleanup, rename, organize.
2 Months Ago
Satellite prefab cleanup, remove placeholder art.
2 Months Ago
Merge from satellite_art
2 Months Ago
More ui
2 Months Ago
UI tweaks
2 Months Ago
LODs and COL for stacked terminals monument blocker
2 Months Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
2 Months Ago
Updating alien costume cloth asset
2 Months Ago
Merge: from main
2 Months Ago
merge from glowing_wallpapers - added square steam images to pack
2 Months Ago
Deleted accidental texture exports
2 Months Ago
Updating alien costume woth burst cloth
2 Months Ago
added square steam images to glowing wallpaper pack steam item
2 Months Ago
some scene redesign at powerplant to accomodate the new loot cage
2 Months Ago
Manifest
2 Months Ago
Fixed phrase merge, restored 37 phrases
2 Months Ago
merge from main
2 Months Ago
Merge from main (broken merged phrases)
2 Months Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
2 Months Ago
Broken codegen fix 2
2 Months Ago
Fixed broken codegen
2 Months Ago
Fixed console system