130,541 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Preload weekly skins assets when warming up the store
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove UI prefabs from server bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure the store page is initialized before the settings page
Compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Log exception when failing to warmup main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gesture UI warmup NRE fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some skin viewer and store code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs
Improve handling errors loading the bootstrap asset scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it
Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▍▊▊▌ ▉▊▄█▊▅▉▇ ▉▌▇▍█▌ ▉▄▌▉;
- ▄▊▌▍▋▅▅ ▄▅▅▌▍.
- █▊ ▌▆▇▇▉▌.
- ▋█▋█▇▌▍▇ ▆▅▊█▋█.
- ▉▍▍▉▌▍▆▉ & ▄▇█▊▇▋▅▆ █▅▉▍▌▊▍ ▇▉▍▆▌▌▄██▆▍.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: tweaked all the remaining items
 
                
                
                
                
                
             
         
        
            
            
            
                
                very wip pilot hazmat storage model and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added first pass cinematic rig for Pilot Hazmat
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▉▅▊▊ ▅▇▉▋ ▋█▊▍_▍▇▆▌▇_▋▊▇▉▊▇▆▊▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▋ ▅▋██▉ ▉▄▄ ▄▉▍▍ ▄▄▅▊▌ ▅▄▇ ▊▄▇▍█▆▉█▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Header nav buttons and weekly skin reset counter styles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve modal styling, steam inventory buttons and store general scroll bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                New colours added, checkbox fully clickable, sidebar colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some skin viewer tooling to help setting up the 2 billions items left
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes
Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skip loading monument prefabs for non-procedural maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove another redundant mesh collider on ice sculpture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer sun orientation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix issues canceling loading into servers
Fix scene lists duplicate entries in AssetSceneManifest at runtime
Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made sails easier to interact with.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed TSSAA post effect from the skin viewer, breaks it
Fixed nre when opening frog boots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP on lighting settings for workshop screenshots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed right clicking while dragging a gesture breaking everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gesture reset button styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Centered gesture wheel
Fix soft mask fading bottom items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gesture menu not showing up + an nre when dragging empty widgets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load skin viewer in a prefab rather than using a scene
Removed the sky from the scene, not needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure MemoryStream used to store bytes in EventRecord is returned to pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate gibbable script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix more meshes missing R/W