251,060 Commits over 3,959 Days - 2.64cph!
Add EditorUtility.RestartEditor, RestartEditorPrompt
Add editor prompt which restarts the editor when changing parent game / target game
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
More explicit HammerEvents
Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values
JsonIgnore Resource.IsValid
Menu camera animation
Mask on wobble
flag material
Fix USP/s viewmodel missing bodygroups
reinforced wooden shield viewmodel
Bring back player body and gun shadows, fix floating equipment shadows
M700 rebake with correct triangulation
battering ram temporary greybox
Move to separate input config
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Fix wolves moving a few cm below ground level in some areas like zipline platforms
game tile supporting players
Hook up accessibility color options
Split off node menu logic to a separate file
Basic version of dragging from inputs in graph editors
Fixes Facepunch/sbox-issues#6031
https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
Cleanup and fix debug spam
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both
- now a different convar for if it should show important ports or all ports
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
Fix ports & arrows not working with the deploy guide when the mesh is scaled
- hard to spot because it worked on deployed entities but not with the deploy guide
Leaderboard backup, run #
14549
Improved mushroom texture quality - now uses native resolution
Merge from additive_timeline
Add a per layer weight slider
Merge from elevator_world_deploy_fix
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
Merge from additive_timeline
PrefabReplacer now has a string lookup mode as well as it's normal selection mode
String lookup mode can include inactive objects, as well as exact matches
All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
Add Facepunch.AdditiveTimeline plugin
Merge from set_local_player_visible
Show the white cubes and arrows when deploying IO entities too
Merge from demo_shot_delete_fix
Main Menu update and scene updates
Fixed error when deleting a folder with demo shots inside
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
Hemp slightly more neon for visibility
selected panel
more hud; can only select root gameobjects
drop gun button
ForceDetailColour script now defaults to white with 100% alpha
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder
Added SaveAllShotsAsAnim, exports all shots regardless of folder