251,060 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
4 Months Ago
Add editor prompt which restarts the editor when changing parent game / target game
4 Months Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
4 Months Ago
More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values
4 Months Ago
JsonIgnore Resource.IsValid
4 Months Ago
Menu camera animation Mask on wobble flag material
4 Months Ago
Fix USP/s viewmodel missing bodygroups
4 Months Ago
reinforced wooden shield viewmodel
4 Months Ago
Bring back player body and gun shadows, fix floating equipment shadows
4 Months Ago
M700 rebake with correct triangulation
4 Months Ago
achievements
4 Months Ago
battering ram temporary greybox
4 Months Ago
Fix RZ1010
4 Months Ago
Move to separate input config
4 Months Ago
▄▉▋▉▉ ▅▉▋▍ ▅▄_▆▉█▇_▌█▅▅▆▋▇▆▋ (▄▌▉ ▉▆▄▄▉▉ ▉█▌▍ ▄█▇ ▆▇▍▌▍ ▋▌▆▍█▆▆ ▊▊ ▇▋▇▍▉ ▋▉▍█ ▍▅▉▋▍▄▉▍▇)
4 Months Ago
▉▆▄▇▅ ▆▄▆▌ ▋▇█▌
4 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
4 Months Ago
game tile supporting players
4 Months Ago
Hook up accessibility color options
4 Months Ago
game tiles
4 Months Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
4 Months Ago
Cleanup and fix debug spam
4 Months Ago
Hook up options menu
4 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
4 Months Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
4 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
4 Months Ago
Leaderboard backup, run #14549
4 Months Ago
Improved mushroom texture quality - now uses native resolution
4 Months Ago
Additive test timeline
4 Months Ago
Cam anim presets
4 Months Ago
Merge from additive_timeline
4 Months Ago
Add a per layer weight slider
4 Months Ago
Merge from elevator_world_deploy_fix
4 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
4 Months Ago
Merge from additive_timeline
4 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
4 Months Ago
Merge from main
4 Months Ago
Cyclo backdrop
4 Months Ago
Add Facepunch.AdditiveTimeline plugin
4 Months Ago
Merge from set_local_player_visible
4 Months Ago
Show the white cubes and arrows when deploying IO entities too
4 Months Ago
Merge from demo_shot_delete_fix
4 Months Ago
Main Menu update and scene updates
4 Months Ago
Fixed error when deleting a folder with demo shots inside
4 Months Ago
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
4 Months Ago
Hemp slightly more neon for visibility
4 Months Ago
selected panel more hud; can only select root gameobjects drop gun button
4 Months Ago
ForceDetailColour script now defaults to white with 100% alpha
4 Months Ago
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder Added SaveAllShotsAsAnim, exports all shots regardless of folder
4 Months Ago
Parent merge