userandererandrecancel

10,901 Commits over 2,832 Days - 0.16cph!

8 Years Ago
Tweaked procedural terrain biomes
8 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
8 Years Ago
Merge from main
8 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
8 Years Ago
Tweaked procedural terrain material
8 Years Ago
Tweaked grass texture
8 Years Ago
Made grass sample its color from the terrain colormap
8 Years Ago
Merge from main
8 Years Ago
Added missing meta file
8 Years Ago
Added high-pass filtered versions of the 6 used splat textures
8 Years Ago
Ain't nobody puttin materials in ma texture folder
8 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
8 Years Ago
Merged Petur's updated textures
8 Years Ago
Fixed merge fuckups
8 Years Ago
Merge from main
8 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
8 Years Ago
Moved old terrain textures to backup folder
8 Years Ago
Added some missing meta files, disabled default material import for bone knife
8 Years Ago
Added terrain material my tests so that I don't break everything else
8 Years Ago
Shader preparations for procedural terrain biomes
8 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
8 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
8 Years Ago
Unified sound file locations (Content/Sounds)
8 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
8 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
8 Years Ago
Added terrain shader singlepass skeleton
8 Years Ago
Added terrain shader splat utility method
8 Years Ago
Looks like this meta file can be removed
8 Years Ago
Time of Day update to 2.0.9
8 Years Ago
Time of Day update to 2.0.8
8 Years Ago
Merge from main
8 Years Ago
Code refactoring and formating
8 Years Ago
Renamed AI test scene and added danger test
8 Years Ago
Added AIAvoidDanger behaviour
8 Years Ago
Added AIDanger component
8 Years Ago
Added danger info struct
8 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
8 Years Ago
Merge from main branch
8 Years Ago
AI test scene cleanup
8 Years Ago
Added configurable punishment value to AI obstacles
8 Years Ago
Beautified AI test scene
8 Years Ago
Made AI movement less insane
8 Years Ago
Tweaked context map default parameters and decision making
8 Years Ago
Added AI waypoint follow script
8 Years Ago
Added configurable distance and time at which a track is lost to AI
8 Years Ago
Added danger direction bloom to obstacle avoidance
8 Years Ago
Only draw gizmos of AI obstacles if selected
8 Years Ago
Made context map decision lerping more reasonable
8 Years Ago
Added AI class prefix to all AI behaviours
8 Years Ago
Updated AI test scene