userandererandrecancel

12,281 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Updated game manifest
9 Years Ago
Reorganized some decor folders
9 Years Ago
Fixed resources spawning on cliffs
9 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
9 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
9 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
9 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
9 Years Ago
Removed giant collider from warehouse
9 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
9 Years Ago
Assigned proper physics material to trees
9 Years Ago
Fixed grass spawn filter
9 Years Ago
Added colliders to bridges (oops)
9 Years Ago
Rebaked test level biome texture
9 Years Ago
Fixed biome map texture unpacking
9 Years Ago
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9 Years Ago
Merge from procgen6
9 Years Ago
Tweaked monument spawn rules
9 Years Ago
Removed some unwanted underwater snow
9 Years Ago
Fixed a warning (unused variable)
9 Years Ago
Fixed the occasional bridge rotation weirdness
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Updated game manifest Protocol++ (network + save)
9 Years Ago
Tweaked arid forest frequency and size
9 Years Ago
Merge from main
9 Years Ago
Tree changes
9 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
9 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
9 Years Ago
Splat improvements Remove snow from paths
9 Years Ago
Tweaked the scale range of some river rocks
9 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
9 Years Ago
Allow tilted bridges
9 Years Ago
Fixed some player spawns being inland
9 Years Ago
Fixed beachside trees spawning forestside
9 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
9 Years Ago
Prevent rivers from crossing each other
9 Years Ago
Snow tweaks
9 Years Ago
River UV tweaks
9 Years Ago
Splat tweaks
9 Years Ago
Fixed some spawn rules that broke with changeset 6269
9 Years Ago
Always remove snow from rivers
9 Years Ago
Merge from main
9 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
9 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
9 Years Ago
Added max opacity property to water shaders
9 Years Ago
Merge from main
9 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
9 Years Ago
Further water shader improvements in preparation of rivers (getting close)
9 Years Ago
Added cutoff and tapering values to decor system