155,436 Commits over 4,536 Days - 1.43cph!

4 Months Ago
merge from barrel_conveyor_fix
4 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
4 Months Ago
tweaked central oak for better fit in market place near final splat painting
4 Months Ago
Merge from main
4 Months Ago
merge from optimize_deep_sea_texture -> main
4 Months Ago
Change deep sea height data from managed -> native array
4 Months Ago
Exterior lighting progress & related files
4 Months Ago
merge from iolines_shader_fix
4 Months Ago
Fixed remaining hose IO material still using the wire shader
4 Months Ago
merge from wallpaper_defaultskin_fix
4 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
4 Months Ago
Russian roulette progress
4 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
4 Months Ago
merge from optimize_generate_textures_alloc -> main
4 Months Ago
Fix VS putting the wrong class name
4 Months Ago
Add profiler samples
4 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
4 Months Ago
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4 Months Ago
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4 Months Ago
lod baker: distinguish identical mesh names
4 Months Ago
merge from server_browser_description_loading_fix
4 Months Ago
Lighting prefabs
4 Months Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
4 Months Ago
Fixed scroll speed issues
4 Months Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
4 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
4 Months Ago
updated 3p talking anim
4 Months Ago
cinematic animator updates
4 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
4 Months Ago
industrial garage door; - colliders fix
4 Months Ago
Glass AR - blockout mesh, initial prefab setup
4 Months Ago
Update skinnable fileIDs
4 Months Ago
merge from fix_steam_nickname_team_cache -> main
4 Months Ago
Codegen
4 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
4 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
4 Months Ago
stool A, B , C, D col shape improvements
4 Months Ago
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4 Months Ago
merge from fix_prevent_building_monument_scale -> main
4 Months Ago
4 Months Ago
exported updated 3p jump north animation
4 Months Ago
Bunch more rework/refactor
4 Months Ago
Cherry picking commits from ai_recast_integration
4 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
4 Months Ago
medium apartment lods
4 Months Ago
Renames
4 Months Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
4 Months Ago
removed unneeded stuff for FakePlayer
4 Months Ago
Updating ghost sheet to fix burst cloth stuttering
4 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position