239,555 Commits over 3,837 Days - 2.60cph!
Halved orbitstrafe rotation speed when first moving into position
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly
Avoid marking players as targets that are inside nogo zones
Extra logs
Clean up - use TransformInterpolate class
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
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Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time
Targetting from patrol now works properly when not using danger zones
City hall exterior mesh fixes
Minor fixes
Added convar descriptions to many default Lua convars
DCollapsibleCategory items support disabled styles
Visually and physically disable (but not hide) disabled Sandbox tools
Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu
https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png
Display a warning when trying to activate tools without a toolgun
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various mesh and material adjustments
Bunch of viewing vector zero checks before running through lookrotation
Ensured thwop and engine lerp and clamped between 0 and 1
landline telephone and material value tweak to tools
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Additional checks to ensure you can't aggro a dying patrol helicopter
player update. edited naming of spas12 anim clips
Cleaned up prefab, removed unneccesary client gamobjects
Tweaked handles positions
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
radtown basic splats, topologies and blend map painting, terrain anchors
Merged main into electricity_power_fixes/2
radtown whitebox layout, perimeter estimate
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Fix editor gizmos null error
Fix editor gizmos error for cargoship
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
plastic kettle color change
player update. exported/set up python revolver
Leaderboard backup, run #
10784
Create particle query in scene world constructor instead
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
AmmoBackpack Texture Update
merge from Military Flamethrower_2024
merge from toolcupboard_retroskin
merge from save248/iceberg_fix
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
Quick dmg numbers
Change how levels calculated
Clean up
Play the cargo ship horn 60s before departure
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node
If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
Air control changes, using duck input now
set default beard and hair tint colour to match
Early pilot flames prefab