239,550 Commits over 3,837 Days - 2.60cph!
Docs for CitizenAnimationHelper
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target
player update water pistol held positon and holdtype override controller edit
Leaderboard backup, run #
10804
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
Minor performance improvement for UpdatePushLiquidTargets (code review)
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
Keep pedals flat as the pedal axle turns
Pedals rotate, matching drive wheel rotation at a specified ratio
Make things look a little nicer + extra test item
Added pedals to the pedal bikes and IK'd driver feet to them
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
Added pedal bike and pedal trike to my test map
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
New Hair - Braided beard and patchy beard
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
Test
Clean up - use TransformInterpolate class
Air control improvements and refactoring
Try adjusting size before opening menu
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
merge from Military Flamethrower_2024
slightly increased AI flamethrower range
Fixed moonpool reflecting the sky
Debug view for scene ref nodes
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Iterated on visual flame + smoke collision and behaviour
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
Lowered delay on yellow fireball flames.
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Removed useless check that could prevent rockets from firing during strafe
Should increase performance during rocket runs
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merge from Military Flamethrower_2024