239,689 Commits over 3,837 Days - 2.60cph!

6 Months Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Leaderboard backup, run #10563
6 Months Ago
Merge from main
6 Months Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
6 Months Ago
merge from server_tree_colliders
6 Months Ago
merge from tutorial_island
6 Months Ago
merge from visualshader
6 Months Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
6 Months Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
6 Months Ago
merge from editor_compare_client_server_fields
6 Months Ago
Add a crush trigger to the bottom of the harbor containers when descending
6 Months Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
6 Months Ago
Snowmobile orientation fix
6 Months Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
6 Months Ago
LODs progress
6 Months Ago
More upgrade testing
6 Months Ago
More Dummy ui
6 Months Ago
Bullet tracers, can't sprint and attack at same time
6 Months Ago
Viewmodel animator
6 Months Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
6 Months Ago
Modular Weapon Component
6 Months Ago
Fixed misaligned harbor drop points
6 Months Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
6 Months Ago
Cam presets missing meta
6 Months Ago
Cam presets
6 Months Ago
Unsaved cine mat setups for minigun
6 Months Ago
Merge from minigun_2024
6 Months Ago
Merge from 94459 + 94561
6 Months Ago
Materials
6 Months Ago
Handling tweaks
6 Months Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
6 Months Ago
Further handling work. No longer need smoothSteerAngle var.
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Merge from main
6 Months Ago
Undo acciddental bootstrap physics edit
6 Months Ago
Improved bike handling
6 Months Ago
Add sidecar bike to my test map
6 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
6 Months Ago
Push prefab
6 Months Ago
Added a more accessible harbor 2 cargo path
6 Months Ago
fixed ramp/bridge mesh overlapping when rotating
6 Months Ago
updated swing bridge
6 Months Ago
Leaderboard backup, run #10539
6 Months Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
6 Months Ago
Border colour for rarity
6 Months Ago
Added the component if is a special item + loop through all the upgrades
6 Months Ago
Make Items more modular
6 Months Ago
Better starting state
6 Months Ago
Mesh Editor: Add snap to vertex