239,685 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Heavy scientist AI design fixes
6 Months Ago
RTC
6 Months Ago
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6 Months Ago
Updated Minigun Textures to include Barrel Shadowing
6 Months Ago
Merge from main to get latest ASE
6 Months Ago
merge from /main/visualshader
6 Months Ago
Slightly reduce AI effective range to match damage range.
6 Months Ago
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6 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
6 Months Ago
player update. eoka pistol exported and set up
6 Months Ago
Codegen
6 Months Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
6 Months Ago
Disable parallel solver
6 Months Ago
Split heavy scientist backpack into tanks + instruments
6 Months Ago
Merge from main
6 Months Ago
Refactor, hook up connections, started work on storing transition actions
6 Months Ago
quick level fixes and adjustments
6 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
6 Months Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
6 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
6 Months Ago
hanging coats
6 Months Ago
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6 Months Ago
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6 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
6 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
6 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
6 Months Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
6 Months Ago
dresser updated
6 Months Ago
Deserialize graph state
6 Months Ago
Serialize graph state
6 Months Ago
migrated artdev progress to demo_level_2
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
merge from oilrig sat tube
6 Months Ago
oilrigs S2P
6 Months Ago
fixed some dressing gaps
6 Months Ago
merge from server_hidden_stashes
6 Months Ago
merge from EasterItemStoreFixes
6 Months Ago
latest rigs scenes
6 Months Ago
removed cctv desk from cctv room, so it can be customized per oilrig
6 Months Ago
refined environment volumes in moonpool
6 Months Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
6 Months Ago
missing textures
6 Months Ago
first pass on final textures, material setup
6 Months Ago
Add BodyGroups and MaterialGroups in Prop Component
6 Months Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Leaderboard backup, run #10563
6 Months Ago
Merge from main