134,351 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Fix croc speeding up suddenly when moving after intimidation
10 Months Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
10 Months Ago
updated vertical slice loadout
10 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
10 Months Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
10 Months Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
10 Months Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
10 Months Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
10 Months Ago
Incapacitate dart now requires snake venom for crafting
10 Months Ago
Updated Water Treatment Tank Materials and Textures
10 Months Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
10 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
10 Months Ago
zigg scene hierarchy cleanup
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from snakes
10 Months Ago
Fixed viewmodel arms not getting tinted
10 Months Ago
Added ping leeway to GetReactionTime calculation
10 Months Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
10 Months Ago
Merge from snakes
10 Months Ago
Merge from main
10 Months Ago
Undo accidental changes
10 Months Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
10 Months Ago
zigg jungle overgwrowth progress
10 Months Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
10 Months Ago
Snake corpse. Spawn corpse.
10 Months Ago
Additional fixes for Metal API
10 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
10 Months Ago
Added placeholder snake venom item
10 Months Ago
Remove some debug spam
10 Months Ago
Reaction time and chance to reposition tweaks
10 Months Ago
lerp direction changes rather than straight setting
10 Months Ago
Tweaked boomerang return arc
10 Months Ago
Merge from jungle_update
10 Months Ago
Fixed look rotation zero error on server projectiles
10 Months Ago
Update: making PlayerCache a server-only utility - Made some tests server only It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway. Tests: compiled in editor
10 Months Ago
main -> Boomerang
10 Months Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
10 Months Ago
Merge from high_walls_skins
10 Months Ago
Merge from main
10 Months Ago
Compile fix
10 Months Ago
Fixed frontier icons not mip mapping
10 Months Ago
Set snake population biome to jungle
10 Months Ago
Fixed frontier wall item move sounds
10 Months Ago
Fixed high external frontier walls not dropping gibs
10 Months Ago
Merge from snakes
10 Months Ago
Merge from blowpipe
10 Months Ago
Fix frontier wall not respawning properly when reskinned
10 Months Ago
zigg jungle overgwrowth progress
10 Months Ago
Bump protocol
10 Months Ago
Move some code