140,726 Commits over 4,352 Days - 1.35cph!

10 Months Ago
merge from kill_bees_command
10 Months Ago
merge from collisionmeshdata_error_fix
10 Months Ago
merge from bag_phrase_standardisation
10 Months Ago
merge from improve_rug_pickup
10 Months Ago
merge from train_disconnect_fix
10 Months Ago
merge from clone_icons_fix
10 Months Ago
2-week yolo merge from main
10 Months Ago
Simple AO baker implementation
10 Months Ago
trawler latest props progress
10 Months Ago
subtract print_light_counts
10 Months Ago
merge from adjust_shelf_pickup_volumes
10 Months Ago
merge from tutorial_jungle_rock_fix
10 Months Ago
merge from abyss_containers
10 Months Ago
merge from BowWeapon_cleanup
10 Months Ago
merge from print_light_counts
10 Months Ago
merge from train_clipping_parent_fix
10 Months Ago
Merge from mixing_item_delete_fix
10 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
10 Months Ago
▋▊▇▉▊▊ ▇▇▊▋ ▄▅▄▉▇▆▇▆▋▇▊▉▍▉▅▌▄█▄▇▄▆▇▇▉
10 Months Ago
▊▄▍▅▋▍ █▇▇▍▉▉ ▊▉▍▄▉▄▋ ▉▇▄▊▌▍▉ ▆▅▉▋▇ ▋▉ ▇▌▌▌█▄ ▄▆ ▅▍▉▉ ▄▊▆ ▇▇▅▋▅▍▅▊▇ ▅▆▅▊▆▋▊▊▌
10 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
10 Months Ago
More cleanup, update icon
10 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
10 Months Ago
Mannequin uses new mesh
10 Months Ago
Merge from hackweek_manny
10 Months Ago
Merge from main
10 Months Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
10 Months Ago
Merge from parent
10 Months Ago
Minor cleanup for CeilingLight
10 Months Ago
merge from main
10 Months Ago
Fixed wire slack not working with string lights
10 Months Ago
merge from main
10 Months Ago
merge from mousewheel_binds_fix
10 Months Ago
Can now bind mousewheeldown and mousewheelup from the settings
10 Months Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
10 Months Ago
Fixed mouse wheel key combos not being bindable
10 Months Ago
Fixed LR300 steam item description generation
10 Months Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it.
10 Months Ago
hanging lights
10 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
10 Months Ago
merge from main
10 Months Ago
fix water rendering issues on macOS
10 Months Ago
merge from session_analytics
10 Months Ago
Added session_start and session_end events Added session_id field to every events
10 Months Ago
merge from main
10 Months Ago
Flex grid min values on row count and row min height
10 Months Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
10 Months Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
10 Months Ago
Store featuring fixes More analytics, added journey_id to all store events
10 Months Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs Remove unused c_fire_smoke methods Fixed worldspawn not calling create/remove hooks correctly clientside Should now be consistently calling create AND remove hooks. Fixed clientside ragdolls not calling GM:EntityRemoved