240,146 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
8 Months Ago
Improvements to template processing + wip barebones Standard ASE template
8 Months Ago
Fixes, built locally and tested to confirm it works
8 Months Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
8 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
8 Months Ago
Create methods from inside the Action Graph editor
8 Months Ago
Call UpdateParameters() on createSubGraphNode result
8 Months Ago
8 Months Ago
Lobby page
8 Months Ago
Convert UI first, comment out loads of stuff that doesn't exist yet
8 Months Ago
Merge from map_entity_load_fix
8 Months Ago
Initial commit
8 Months Ago
Make CreateSubGraphAsync more generic
8 Months Ago
8 Months Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource
8 Months Ago
Added fall damage tea, halves incoming damage
8 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
8 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
8 Months Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
8 Months Ago
Leaderboard backup, run #9436
8 Months Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
8 Months Ago
Missed some files
8 Months Ago
Split up classes & organize code
8 Months Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
8 Months Ago
Unsaved
8 Months Ago
Cooking UI work, some oven setup
8 Months Ago
ID/manifest fix for electric oven
8 Months Ago
Cherry pick small SceneLoader improvements -> Main
8 Months Ago
Loot panel rename
8 Months Ago
Allow opening my scene with Ctrl+Alt+Shift+B
8 Months Ago
Manifest only
8 Months Ago
Hide startup screen (no need) and changed default preferences
8 Months Ago
Added new items with icons for various food combination meals
8 Months Ago
Merge ParentedDroppedItemNetworking -> Main
8 Months Ago
Apply André's version, with bool fixed
8 Months Ago
Subtract my version
8 Months Ago
Add missing using
8 Months Ago
More logging to troubleshoot missing heartbeat issues
8 Months Ago
Added outline to the Skin Viewer 3D views
8 Months Ago
Action Graph editor tweaks Fix Action Graph node pulsing being unreliable
8 Months Ago
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
8 Months Ago
Upgrade to Expo SDK 49
8 Months Ago
Some progress on rebuilding the map with GLView
8 Months Ago
ActionGraphComponentTemplate
8 Months Ago
LR300 - base file and selection of anims updated with camera bone and animation
8 Months Ago
Implemented calling methods on generated components
8 Months Ago
Rockets loading and firing, recoil
8 Months Ago
Generate method stubs based on component definition
8 Months Ago
Reverted project settings to previous state