240,146 Commits over 3,837 Days - 2.61cph!
Wrapped up the cannon module: added audio and vfx, implemented the UI
Improvements to template processing + wip barebones Standard ASE template
Fixes, built locally and tested to confirm it works
Action Graph: Double-click on a property to edit it
https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4
Action Graph: double-click on method node to go to definition
Vertex painting pass (almost complete)
Ladder volumes, fill lights, loot spawns pass
Tweaked concrete_h blending mask
Create methods from inside the Action Graph editor
Call UpdateParameters() on createSubGraphNode result
Convert UI first, comment out loads of stuff that doesn't exist yet
Merge from map_entity_load_fix
Make CreateSubGraphAsync more generic
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
Make sure graph is saved to file on Ctrl+S when embedded in resource
Added fall damage tea, halves incoming damage
Timeline component stores curves for properties, timeline editor edits curves for selected object
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
Leaderboard backup, run #9436
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong
Also renamed some "Shape" classes to "Face"
Split up classes & organize code
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied
Tea buffs UI should now work when spectating players and show the correct players buffs
Added temporary icons for all new teas
Cooking UI work, some oven setup
ID/manifest fix for electric oven
Cherry pick small SceneLoader improvements -> Main
Allow opening my scene with Ctrl+Alt+Shift+B
Hide startup screen (no need) and changed default preferences
Added new items with icons for various food combination meals
Merge ParentedDroppedItemNetworking -> Main
Apply André's version, with bool fixed
More logging to troubleshoot missing heartbeat issues
Added outline to the Skin Viewer 3D views
Action Graph editor tweaks
Fix Action Graph node pulsing being unreliable
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
Some progress on rebuilding the map with GLView
ActionGraphComponentTemplate
LR300 - base file and selection of anims updated with camera bone and animation
Implemented calling methods on generated components
Rockets loading and firing, recoil
Generate method stubs based on component definition
Reverted project settings to previous state