240,146 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Initial commit
8 Months Ago
Don't try to to build path from empty dependency string for a VPC Makefile dependency Cupertino: Cleanup source_posix_base, update SDK versions and build settings for macOS, just use latest SDK version, target Sonoma, don't use 10 year old tools for cc chmod +x on vpc_script bash scripts Cupertino: ISO C++20 Fixes Update .gitignore and build scripts, fix permission on antlr, some small code fixes
8 Months Ago
Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4
8 Months Ago
Implicit conversion from ObsoleteAttribute to ValidationMessage
8 Months Ago
8 Months Ago
Terrain tool selection Splatting tool & compute shader, balances weights automatically Artist defined splats (albedo, normal, roughness, more is probably overkill) - use summed control map Nicer brush defaults Don't use VirtualWidgets for terrain tool selection, they're the most simple buttons + tooltips Better behaved brush preview, don't destroy/create every frame, can destroy on disable or invalid tool more normal normals default first layer for any missing weight Terrible performing Texture -> Pixmap, but only because of GetPixels on a 4k texture
8 Months Ago
Add adjusting camera speed with mouse wheel in editor first person camera
8 Months Ago
Make Hud PanelComponent - fix Lobby UI Initial work to convert vmap to scene
8 Months Ago
Merge from main/map_entity_load_fix
8 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
8 Months Ago
Reapply
8 Months Ago
Merge from main
8 Months Ago
Actually create the meal output items
8 Months Ago
updated diesel_collectable prefab
8 Months Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
8 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
8 Months Ago
subtract map_entity_load_fix
8 Months Ago
Leaderboard backup, run #9460
8 Months Ago
Actually convert ingredients to meals
8 Months Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
8 Months Ago
Oops, needs the .translated
8 Months Ago
Tidy up
8 Months Ago
Revert accidental MenuUI commit
8 Months Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
8 Months Ago
Fix unassigned fuel grid + other bits
8 Months Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
8 Months Ago
Rooms connect but closest face isn't working correctly
8 Months Ago
ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4
8 Months Ago
Add faces to square foundation and triangle floor
8 Months Ago
Fix some operator display info
8 Months Ago
8 Months Ago
8 Months Ago
Operator node definition tweaks
8 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
8 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
8 Months Ago
Ok seems to finally connect faces of walls & floors correctly
8 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
8 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
8 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
8 Months Ago
Cascade tag changes to ModelPhysics body shapes
8 Months Ago
Getting closer
8 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
8 Months Ago
Merge SeatClipInfoChanges -> Main
8 Months Ago
More info for the SeatClipInfo going to Sentry
8 Months Ago
Exclude the most common triggers for SeatClipInfo
8 Months Ago
Enter name when creating method out of nodes
8 Months Ago
Some safety when splicing a subgraph
8 Months Ago
8 Months Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
8 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY