198,646 Commits over 4,140 Days - 2.00cph!

11 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
11 Months Ago
Scene, anim and timeline backups
11 Months Ago
11 Months Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
11 Months Ago
11 Months Ago
Experiments with new offset script feature.
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
11 Months Ago
Merge from main
11 Months Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
11 Months Ago
merge from fix_analytics_dipose_streams -> main
11 Months Ago
Merge from safemode_prompt
11 Months Ago
Fixed slider highlighting when the player hovers over the timer progress bar
11 Months Ago
Merge from main
11 Months Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
11 Months Ago
Merge from world_update_2
11 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
11 Months Ago
Merge from world_update_2
11 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
11 Months Ago
merge from fix_service_point_throttling
11 Months Ago
Add `http_connection_limit` to configure max concurrent http requests per domain - increase default from 2 -> 32
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Add tunnel layer to players visibility when in caves layer
11 Months Ago
Merge from parent
11 Months Ago
merge from analytics_disable_performance_server -> main
11 Months Ago
Generated and applied icons for wainscotting, glowboard, subway wallpaper. Updated skin list.
11 Months Ago
Missing #endif
11 Months Ago
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server - it was disabling flushing, fix it not disabling collection too
11 Months Ago
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
11 Months Ago
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11 Months Ago
Add helpful warning messages when PolymorphicDrawer fails
11 Months Ago
Simplify polymorphic attribute drawer code
11 Months Ago
merge from main -> full_server_demo_client_reader
11 Months Ago
merge from main
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
11 Months Ago
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11 Months Ago
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11 Months Ago
Named all skins and changed phrase token
11 Months Ago
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11 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
11 Months Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
11 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
11 Months Ago
Update: StringView - prefer ctor overloads instead of default args Saves a couple branches in some scenarios. - Also expanded tests to cover all ctors and arg ranges Tests: Ran new unit tests and checked server browser
11 Months Ago
Fixed floating wallpaper world model in first person view Icons test
11 Months Ago
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11 Months Ago
Clean: Updating the docs of StringView to compare against Memory Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc. Tests: none, trivial change