240,168 Commits over 3,837 Days - 2.61cph!
fixed floating water junkpiles barrels
Reapply mass override when setting local mass center
Add mass test
Fixed ember material disconnect in manpad rocket trail.
Leaderboard backup, run #9172
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds
Fix downloading cloud assets
Pass search paths to external spawned processes resourcecompiler and vfxcompile
Remove multiple editor instance nag
Prefer -editor to -tools
Remove native "Startup Tools"
Don't create native splashscreen pixmap that we don't use
Remove bs "Starting Asset Browser" line
Unused -tool -asset command line
ToolsDll remove dead gameloop code
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
test wheel collider component
City hall progress / almost final LOD0 and vertex AO bake
Fixed Lua error in menubar.lua
Allow NOCLIP movetype movement while in spectator mode
merge from metal_detector
merge from CNY_DragonLauncher
merge from chineselanternwhite
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Cap the max scan anim blend value to 0.6
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
Suspension correctly uses wheel velocity rather than car velocity
Suspension adjustments
Don't apply tire smoke in air
Give orbit camera a height property
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting
It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error
Minor clean ups
Added Impact_GMOD effect that supports usage of IMPACT_ flags
garrysmod-requests/issues/2272
Prevent creating render target with names of non RT textures
Prevents crashing.
Also prevent other potential crash cases on RT creation failure.
Added str=util.GetAnimEventNameByID(num) (sv only)
Fixed bugs when entering a vehicle while dismounting a ladder
Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes
Port RPG behavior from HL2 - prevent NPC from killing themselves with it
updated diggable loot spawn
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
Scene.OnEdited, OnSaved don't need to be exposed
Add SceneLoadOptions
removed spear model from craggy
moved CNY spear to weapons folder
Fixed some pooling errors
Send bad request header as json
Add GameObjectFlags.NotNetworked
Accordion chevron now rotates on dropdown of accordion
added cny specific throw aim anim
Added accordion and peek images
Updated player remains textures/materials
Update Facepunch.ActionGraphs
Fixed node creation menu path list when filtering
exported updated CNY rocket launcher admire animation
Removed my temp logging from
91909. Added a null check on NavAgent.