240,168 Commits over 3,837 Days - 2.61cph!
Added basics for accordion - added chevron icons
Include default output signal in "if" nodes
Fixed ID of Math.Sign nodes
Model.LoadAsync and Material.LoadAsync should kind of be async
Updated textures to fix ao on Dragon launcher
Working on test scene supporting skins
merge from CNY_DragonLauncher
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest)
Changed how material thumbs render
wateringcans LODs and vmdl setup for all meshes and final textures added
UI: optimal gradient width prefers background size if specified
Prevent crashes with ragdolls (especially when created too early)
ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies
This allows ragdolls to have their physics clientside only without being first precached on the server
Fix game_text text being cut off on screen
UI: improve gradients by calculating an optimal width for gradient textures
Reapplyed Frontier Hatchet Materials to Viewmodel
Catch EditorTool update errors instead of breaking the whole editor
Add Angles.SnapToGrid
Add Gizmo.GetMouseDrag
Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform
Just ignore when trying to set nan position
Add Gizmo.Settings.SnapToAngles
Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta
Add rotation snapping
Added Frontier Hatchet World Model
Add a custom editor for burst cloth to check for incorrectly cached data and clear it
Clear old cached data from viewmodel prefab
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
Updated textures for Dragon launcher
resized textures
added flat top platform model
set dressing
Updated textures for dragon launcher
exported updated CNY spear admire animation
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
Pulse labelled links too
https://files.facepunch.com/ziks/2024-01-26/sbox-dev_PV4PZ5cpSp.mp4
Updated textures for dragon launcher
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed
Delete body after checking collision events
Ice King view, media and branding
Fixed duplicate network IDs on oilrig after server restart
All Building Skins views, Nomad, Abyss, Arctic, Frontier and Lumberjack views
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow
updated albedo texture accordingly
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use cdn
Cleanup
Package shuffle
Remove depercated
This is making physics debug draw super slow
I should probably initialize this!
mainmenu logo update, removed 10th anniversary
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb