125,641 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Merge: from main Tests: none (no conflicts)
1 Year Ago
Bugfix: Don't throw when cancelling partially finished crafting queue work item Tests: Got 2 stacks of 300wood, scheduled 2 single doors as a single crafting operation, cancelled after first door crafted - no exceptions
1 Year Ago
Fixed holes in god rock
1 Year Ago
Bugfix: avoid sending consumed-0 telemetry events when crafting Tests: Had a queue of 2 items with perfect resource allocation - hit breakpoint once on first item craft instead of twice as before
1 Year Ago
Deleted unneeded prefabs
1 Year Ago
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1 Year Ago
Tea display fix
1 Year Ago
Fixed terrain holes in small rock formations
1 Year Ago
HCR no longer mountable to Frontier weapon racks due to size.
1 Year Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
1 Year Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
1 Year Ago
Fixed several water regressions from 104770
1 Year Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
1 Year Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
1 Year Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
1 Year Ago
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1 Year Ago
Ensure water radiation map persists between saves
1 Year Ago
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1 Year Ago
Properly replicate meat stack size shrinking as wolf is eating
1 Year Ago
Added "use local space" to "Position Within Box Random" particle init
1 Year Ago
Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called
1 Year Ago
Fixed cliff_d anchor issues
1 Year Ago
Remove logs
1 Year Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
1 Year Ago
Possible NRE fix in PushLiquidThroughOutputs
1 Year Ago
Bunch of cleanup and removing log spam. Log a message when temporarily adding an unapproved item for rendering.
1 Year Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
1 Year Ago
stopping watervisibilitygrid error spam - still need to fix the core issue
1 Year Ago
Have wolves spend a longer time eating larger meat stacks
1 Year Ago
subtracting 104763 - we are using the W component on shore vectors in the shaders, just not in code
1 Year Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge: from itemcontainer_pooling Fixes the "Double init of inventory!" assert on killing NPCs. Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Bugfix: Remove assert that forbade double-loading of ItemContainer-owning types - Removed a separate dead assert Entities can be synchronized over the network multiple time via doing a whole load, which invalidated my previous logic. Tests: Spawned a bunch of NPCs and killed them - they didn't generate asserts.
1 Year Ago
Fixed not being able to spray decals on half walls, low walls, doorways and windows when using the shipping container skin
1 Year Ago
Possible fix to CH47 killing it's mounted scientists twice, leading to some exceptions Also switched a string based invoke to a direct method call
1 Year Ago
Reapply PlayerLoot change
1 Year Ago
Merge from main (doing this on a branch as there were some tricky conflicts, will likely need manual fixes)
1 Year Ago
Swap out spawner
1 Year Ago
More divesite E fixes
1 Year Ago
Rebuild divesite E after the directory changes in 104327 broke most of the models Added junkpile mounds to bridge the gap between the geometry and terrain
1 Year Ago
Convert junkpile_base to meshlod Add some junkpile_base meshes to divesite D and F to hide the gaps between the rock meshes and the terrain
1 Year Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
1 Year Ago
MeshLod divesite d and f
1 Year Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
1 Year Ago
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