240,306 Commits over 3,867 Days - 2.59cph!

9 Months Ago
Hammer entity definitions can live on life support in Sandbox.Tools
9 Months Ago
Fixed VS Code open file, now opens code workspace at specific path/line/column
9 Months Ago
Terrain size is stored on TerrainData, specify the total world size instead of confusing units per texel Fix grid axis colors being the wrong way Use Gizmo colors for grid axis & add SrgbGammaToLinear so the colors aren't fucked Document ComputeShader, remove obsolete, Dispatch throws exception for bad parameters instead of silently failing Terrain shader write to depth Brush preview works again Use compute shader to modify terrain heightmap instead of shitty interpolations on CPU Terrain: Use ShadowRenderType Lighter terrain grid
9 Months Ago
9 Months Ago
Fixed reachability test for expression nodes
9 Months Ago
▋▅▉▅█▋▋▄▊▌█ ▅█▅▅█▆▌▊▆ █▅▉▅█▋▉█ ▉▍▇ ▊▊▆█▅▉▅▆▋ ▍█▆█▌▉ ▅▇▍▌█▉ █▄█▉▉
9 Months Ago
Added failing test of variable accessibility Fixed finding and validating referenced variables
9 Months Ago
Instantiate to Clone Add ptt mic to player
9 Months Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
9 Months Ago
Fix tags not always getting applied to scene objects
9 Months Ago
Members with [Expose] are always exposed
9 Months Ago
BytePack dictionary support + tests
9 Months Ago
Leaderboard backup, run #8788
9 Months Ago
Merge from media_projects
9 Months Ago
Added server.industrialTransferStrictTimeLimits convar Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs) Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
9 Months Ago
Ping all of the building blocks that need to be upgraded
9 Months Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
9 Months Ago
all ref models for twitch drops render scene
9 Months Ago
Processed textures as forced by Unity
9 Months Ago
Added texture preprocessor to disable crunch by default
9 Months Ago
▍▋▄▍▊▊▍ ▉▌▇▇█▅▇▊▅▍ ▉▆██▉▄▌▄ ▅▊ ▅█▌▌_▊_▊▌▆█▅▍ ▊▆█▆▊▋▍
9 Months Ago
Merge from main
9 Months Ago
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
9 Months Ago
Extra assets
9 Months Ago
Poster scene backups
9 Months Ago
Added new truck models
9 Months Ago
Never expose intermediary MSAA'd depth to the user, you're just opening a can of pain, use Depth::Get() method instead Shaders need removing old MSAA depth ("SceneDepth"/"DepthBuffer")
9 Months Ago
VR: Don't crash inside ControllerTypeFromString if we weren't able to fetch an index for the device
9 Months Ago
Add CameraComponent.RenderToTexture
9 Months Ago
WIP use variables directly as inputs https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
9 Months Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
9 Months Ago
Citizen: fixed the neck bone in Airborne_Flail_Movement having been pushed down due to a CAT bug
9 Months Ago
Simplify water shader removing fog and other components, these would all be in it's own entity component now, much simpler, also the whole shader needs to be thrown away
9 Months Ago
Show project close dialog when switching project too
9 Months Ago
City hall exterior greybox update
9 Months Ago
3p anim wip
9 Months Ago
Don't write glow to alpha, makes camera previews and screenshots not be translucent with them, compile shader
9 Months Ago
Shutdown HTML after VGUI Make sure VGUI panels free up HTML resources before deleting the HTML system, hopefully fixes random Awesomium crash on game exit Fix crash when prop_door's have no model Added titles to disconnect messages based on the message source Delete unused bugreporter.dll files Delete unused sixense dlls Delete unused headtrack_oculus dlls Exclude unnecessary files from dedicated servers on windows Added "quit keep_players" option to not force disconnect players Added "-allowquit" to enable engine.CloseServer() run "quit keep_players".
9 Months Ago
Make MultisampleScreen take the MSAA amount from the current context rather than from the main swapchain, fixes validation of effects using the wrong MSAA level as what the layer wants, fixes glow outlines in preview cameras
9 Months Ago
Updated Terrain tool icons from Jen
9 Months Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
9 Months Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
9 Months Ago
Only network contents of backpack to the player wearing it
9 Months Ago
Citizen: converted all existing FBX animation files to binary FBX - for Facepunch/sbox-issues#3085 Most were already binary FBX, but a few of the earliest ones were ASCII.
9 Months Ago
Don't change fbstate with the viewport size, can cause it to be bigger than the fbstate size too, viewport offsetting is done just right below
9 Months Ago
Fixed return type on public method
9 Months Ago
Returns IEnumerable, order by Fraction
9 Months Ago
Initial commit
9 Months Ago
added drying rack 02
9 Months Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.