198,617 Commits over 4,140 Days - 2.00cph!

38 Days Ago
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38 Days Ago
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38 Days Ago
merge from sapling_billboard_fix
38 Days Ago
merge from wallpaper_fixes
38 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
38 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
38 Days Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
38 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
38 Days Ago
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Hovering pack tiles starts playing a video
38 Days Ago
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Stop bicycle showing fuel interaction prompt
38 Days Ago
Always ensure terrain pushback is off when starting a spinout
38 Days Ago
Missed files
38 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
38 Days Ago
Delete incomplete stadia support
38 Days Ago
Add support for overriding the Steam item name and background colors
38 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
38 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
38 Days Ago
Enable Discord functionality on Mac
38 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
38 Days Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
39 Days Ago
Fix loot not working on new scientists
39 Days Ago
Use classic scientist mesh
39 Days Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
39 Days Ago
Fix scientists seeing from their belly button instead of their eyes
39 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
39 Days Ago
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39 Days Ago
First pass on cover behaviour
39 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
39 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
39 Days Ago
Setup better item height Applied to main menu prefab
39 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
39 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
39 Days Ago
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Better connection modal animation
39 Days Ago
That really didnt work
39 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
39 Days Ago
MacOS doesn't like it
39 Days Ago
off material for strip light
39 Days Ago
fluorescent light model
39 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
39 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
39 Days Ago
Maybe this will allow loading of files above 2GB
39 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
39 Days Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
39 Days Ago
Temp debugging stuff for linux
39 Days Ago
Merge from dlss4_update