243,203 Commits over 3,898 Days - 2.60cph!
Fix warning in PluginData
Fix item text in HUD not being localized
Fixed shipping source to all the citizen clothes unnecessarily
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
merge from fix_monument_scenes_osx -> main
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
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PhysicsSpring.Maximum defaults to float max
WIP pistol aimpose setup (using python as test)
Fixed not being able to switch to weapons that aren't using v2
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )
Fix Depth::GetLinear and add Depth::Linearize
Leaderboard backup, run #
14332
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones
Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
Rubert and Ginnle NPC anims
initial commit
spawn soldier
uncommented more
ammo item
Client and None compile fixes
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars
IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
better controller support
Added <bold> <shake> and <wiggle> tags
Shader supports object triplanar
Slidecube scales planar
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience
Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue
Added support for <anim:x> tags in dialogue
[pick] Fix Depth::GetLinear and add Depth::Linearize
fix DepthMinMax on ortho projections, fixes tiled lights on ortho projections
https://files.facepunch.com/sampavlovic/1b3011b1/ZiyxdtwHc1.png
disable dynamic pricing on waterwell npc
Update .gitignore
Basic animation set up for cutscene
Fix ortho projection for CalculateScreenTiles
Updated Journal styling again. Resources -> Tiles
Updated a few Tiles, added Bricks
Added Stonecutter
Added Stonecutting Skill
Added Brick Wall, created Default Tile Item
Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use
Added Free Shipping Skill
Created PreviewTile and created Icons for Tile Resources
Added Industrial Table and Industrial Skill
Fix Required Skills on all Skills and on SkillsPanel
Moved PlaceSound to TileResource
Added .sbox to gitignore
Give CraftingRequirements [InlineEditor]
Added color input/kv for `func_water_analog`
Episodic headcrab models
They have ceiling animations for ep1 + lamarr merged model
Fix missing Ladder.WoodStepRight/Left soundscripts (ep2)
Merged gman model
Remove missing skins from certain PHX props
concrete_barrier00.mdl
concrete_barrier01.mdl
box_torpedo.mdl
box_amraam.mdl
Minor code cleanup
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All paths (road / rail / powerline) avoid mountain topology
Added radius check to SpawnHandler.CharDistribution
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lowered tea sell order probability and increased refill rate to repopulate much slower
Climbable surface
Remove unused asset
Triplanar on opacity
Update playground
adjusted DPV health
adjusted waterwellshopkeeper inventory