125,573 Commits over 4,171 Days - 1.25cph!

41 Days Ago
Set dressing to bar area of food market
41 Days Ago
subtractive merge from 127834 - shouldnt be on main
41 Days Ago
update project gen
41 Days Ago
M15 Pistol - Added emissive to world model
41 Days Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
41 Days Ago
Improvised walkways progress
41 Days Ago
Merge from parent
41 Days Ago
Reduced AO intensity on market container mat
41 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
41 Days Ago
ResetStaticFields on BuildingManager Codegen
41 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
41 Days Ago
naval_update -> scientist_rhib
41 Days Ago
main -> naval_update
41 Days Ago
Onbly show the tutorial button if the connected server has a tutorial available
41 Days Ago
Try and use higher LODs in 2 cases
41 Days Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
41 Days Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
41 Days Ago
merge from main
41 Days Ago
merge from main
41 Days Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
41 Days Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
41 Days Ago
Fix build regarding AssetDatabase
41 Days Ago
Fix build error about missing TerrainTools
41 Days Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
41 Days Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
41 Days Ago
Update changelog
41 Days Ago
Merge from hardcore_refresh
41 Days Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
41 Days Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
41 Days Ago
Merge from main
41 Days Ago
merge from pilot_hazmat_dlc
41 Days Ago
merge from new_menu2/uishadows_optim
41 Days Ago
merge from fix_terrain_hole_clipping
41 Days Ago
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41 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
41 Days Ago
put foregroundfog shader in bundle
41 Days Ago
merge from brightnessfix
41 Days Ago
merge from main
41 Days Ago
Very minor tweak to underground after the shading formula fix.
41 Days Ago
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41 Days Ago
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42 Days Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
42 Days Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
42 Days Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
42 Days Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
42 Days Ago
Fixed social context menu appearing under the friend list
42 Days Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
42 Days Ago
Tagged 2 TrueShadows missing their update group
42 Days Ago
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43 Days Ago
merge from fix_hardcore_spawning_mlrs -> main