198,635 Commits over 4,140 Days - 2.00cph!
Turn off root motion on viewmodel camera animator
Fixed SAR reload sounds being out of sync
Added SAR vm camera anims for reload and admire.
Moved vmcamera idle to root directory for reuse across viewmodels.
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
Oops, revert bootstrap physics tick rate commit
Pedal bike more responsive steering etc
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
Pedal bike suspension and max RPM edits
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
Set waterlogged point for all bike types
Rename legacy animator field
Add admire support to the Viewmodels scene
Remove admire->idle transition
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim
Setup on p17
Added P17 vm camera anim clips for testing
Better parameters in FindAssets method, fix compile errors after merge
Merge from main (reviving this for hackweek)
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Fixed Coffin storage adaptor socket position
merge from main -> fix_eventrecord_pooling_error
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merge from fix_industrial_tc_deleting_items
merge from tc_onkilled_nullcheck
merge from tc_onkilled_nullcheck
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Fixed potential NRE when TCs are killed
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Support using cached servers for servers in favorites.cfg on the favorite servers tab
Add debug print outs for steering
Fix the fix that fixes a fix relating to net messages and Lua ents clientside
Minor cleanups
Use ints, not shorts for leafs in map compile tools
I think this affects VRAD only, fixes warnings/issues on some complex maps.
Rearrange the 2 default spawnlists to have props more logically grouped
Do not try to render and save icons for models without meshes
This mostly applies to character animation files. They will appear as "ERROR" models.
Fixed auto generated spawnlists from mountable games disapparing on reload
They were incorrectly having AppID and not the "folder" set as "needs app".
Moved "Delete multiple" items in spawnmenu right to the bottom
This is consistent with normal spawnicon right click item order.
Fixed selecting text in spawnicon editor only working on second try
Lost coast spawnicons & spawnlist
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improved sks shader settings and textures to improve shading of the sks
exported blunderbus viewmodel wip animations
added 4k textures and materials for blunderbuss
blunderbuss world model and lods
initial prefab setup
Fixed submarine windows ignoring new fog parameter
Fixed issues with rigidbodies. Increased target throttle