198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
added toolgun to render scene
1 Year Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
1 Year Ago
updated mask texture
1 Year Ago
split off higher res ammunition from media branch and added to individual ammunition folders
1 Year Ago
Fixed deploy volume physic layer
1 Year Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
1 Year Ago
phrases
1 Year Ago
SKS serializedVersion meta files changes
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
merge from gunaudiofixes
1 Year Ago
merge from fix_compressed_modded_tag"
1 Year Ago
merge from helk_qol_01
1 Year Ago
merge from sks
1 Year Ago
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1 Year Ago
1 Year Ago
Update harbor_crane_a to fix missing meshes
1 Year Ago
Merge from main
1 Year Ago
Fixed some bike suspension problems
1 Year Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
1 Year Ago
Code gen, proto, manifest rebuild, meta files
1 Year Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
1 Year Ago
merge from main -> qol_auth_friends_tc
1 Year Ago
Merge main -> Bikes
1 Year Ago
Update skin list
1 Year Ago
Fixed missing ShowBullet animation events
1 Year Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
1 Year Ago
Fixed missing camera shakes when firing the sks
1 Year Ago
Water distance fixes.
1 Year Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
1 Year Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
1 Year Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
1 Year Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
1 Year Ago
thinner holosight edges
1 Year Ago
Parent merge
1 Year Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
1 Year Ago
Merge from main
1 Year Ago
Editor mat updates
1 Year Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
1 Year Ago
viewmodel thin attachment
1 Year Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
1 Year Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
1 Year Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
1 Year Ago
reduced SAR aimcone and tightened up fire animation
1 Year Ago
reduced SAP aimcone
1 Year Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
1 Year Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
1 Year Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
1 Year Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
1 Year Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors