240,761 Commits over 3,867 Days - 2.59cph!
Move decal attribute stuff into managed
New Outfit Piece! - Football Shorts
Adjustments to the goalie glove textures
▆▍▋▇▌▅ ▌▌▅█▅▋ ▉▊▋▌▊▍▆ ▄▍▌▍▌▅▇.
Pass size through to decal update, prep some of the older attributes for baked lighting
Set hasBeenDrawn to be declared on editor only.
Editor.ActionGraphs -> Editor.ActionGraph
To match Editor.ShaderGraph
Start on undo / redo
merge from cinematic_editor_frustum_drawing
merge from 3p_guitar_skins_fix
Merge from rail_network_link
Updated Wanted Poster Model to have a rear face
merge from base_decor_DLC
Leaderboard backup, run #6917
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Added a small rail loop to my test map
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Merge Main -> DroppedItemsOnVehicles
Manifest, codegen, protobufs
A few extra tail prefab updates
Train splines have changed again. Regenerating them.
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
Citizen: move foot attachments into prefab
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Impl shape getscale, not really needed but our api has it
Merge from FishTrophyAnimations
Add back CreateDebugSceneObject, hammer uses this to render collision
replaced kick anim in animator, added additional avatar
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
Added rigged versions of all the fish types
Added simple fish animation
Merge main -> experimental
Fixed unintended issues from
86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
Expose separate effect slot for poster/picture