240,767 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Fixed check for if this is first time assembly is enrolled Call TriggerRegisterEvent before OnHotloadSuccess This makes sure that TypeLibrary knows about the new assembly before things like EntityManager.OnHotloaded() get called.
12 Months Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it
12 Months Ago
Fix leaked resources when CSwapChainDx11 is resized Before: https://files.facepunch.com/matt/1b1711b1/Taskmgr_mvUnDuMcc1.png After: https://files.facepunch.com/matt/1b1711b1/Taskmgr_fd19SDW3Xa.png CSwapChainVulkan also flushes scratch rendertargets on resize
12 Months Ago
New Outfit Piece! - Chef's Skull Cap https://files.facepunch.com/daniel/1b1711b1/R8fCJOhbSd.jpg LODs coming ASAP
12 Months Ago
12 Months Ago
Fix scene saving not using the extension
12 Months Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
12 Months Ago
Add SceneModel.AnimationGraph
12 Months Ago
exported new player crouch set of unarmed anims
12 Months Ago
Add some [Range] attributes
12 Months Ago
Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png
12 Months Ago
Merge from parent
12 Months Ago
Added console command to set player health, food and hydration.
12 Months Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
12 Months Ago
Fixed spawnmenu cursor position resetting in certain cases Reworked killicon library Updated language files Update string.lua
12 Months Ago
Initial commit
12 Months Ago
Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
12 Months Ago
UV support for killicons (#1158) * UV support for killicons * Update killicon.lua Change UV material argument to path Change UV coordinate arguments to pixel values Fix improper sizes for UV icons * Changed name to killicon.AddTexCoord --------- Co-authored-by: AwfulRanger <AwfulRanger@users.noreply.github.com>
12 Months Ago
▄▅█▅▆ ▄▉▆▍▅ ▄▌▍▌▌▉▉▊█ ▊▊ ▊▍▇▋▋▄ ▆▌▆█▅▋ ▉▉▉▄▍ ▌ ▊▄▇▇▅ ▋█▇▄▌▊, ▆█▉▄▌▇▅▅▇█▄ ▆▇▊▋▌▅
12 Months Ago
Attempt at fixing contacts Graphics.CopyTexture error
12 Months Ago
exported new player rifle run and crouch animations
12 Months Ago
Add bloom component
12 Months Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png
12 Months Ago
Added hide sash convar. Will work on alive players and corpses.
12 Months Ago
Leaderboard backup, run #6730
12 Months Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
12 Months Ago
Basic initial item/prefabs setup
12 Months Ago
Improve look hit detection for custom weapon racks
12 Months Ago
legacy wood shelter final art / basic deployable prefab setup
12 Months Ago
merge from main
12 Months Ago
merge from water-camera-fixes
12 Months Ago
merge from 88496
12 Months Ago
Leaderboard backup, run #6725
12 Months Ago
Abstract physics hull
12 Months Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
12 Months Ago
Add CurveControlWidget Add SceneCamera.Bloom
12 Months Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
12 Months Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
12 Months Ago
Merge from main
12 Months Ago
Turn off night vision goggles if mounted on a trophy
12 Months Ago
Merge TrainSignals -> rail_network_link
12 Months Ago
Fix compilation
12 Months Ago
Small trophy font fixes Large trophy deployment fixes
12 Months Ago
Fix brief green flash in a different way, without requiring recursive calls
12 Months Ago
Add RefreshLightState to profiler
12 Months Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
12 Months Ago
A proper signal light refresh system
12 Months Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
12 Months Ago
Dir cleanup
12 Months Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system