243,380 Commits over 3,898 Days - 2.60cph!

35 Days Ago
cave_small_hard terrain anchor fixes
35 Days Ago
*/.sbox instead
35 Days Ago
merge from main
35 Days Ago
Removed map names of all unique enviroments
35 Days Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
35 Days Ago
Add new "/.sbox/" folder to .gitignore
35 Days Ago
Updated Standing Coat Hanger Collider to be Lower Res
35 Days Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
35 Days Ago
Fix blunderbuss hammers flicking back at the end of the reload
35 Days Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
35 Days Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
35 Days Ago
Fixed query mode Sync vars
35 Days Ago
Clean up ui z-index + coin fade out
35 Days Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
35 Days Ago
Update FuncButton Update .gitignore Player can pick up and drop
35 Days Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
35 Days Ago
don't store pos if we are on a platform
35 Days Ago
remove logs Store last safe pos, respawn to that location Fade to black
35 Days Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.
35 Days Ago
Merge: from main Tests: none, trivial changes
35 Days Ago
fix dive rotation
35 Days Ago
Fixed a few asset source reference paths from moving repo
35 Days Ago
Update .gitignore
35 Days Ago
New Crowdin translations by GitHub Action
35 Days Ago
Fix warning in PluginData Fix item text in HUD not being localized
35 Days Ago
Fixed shipping source to all the citizen clothes unnecessarily
35 Days Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
35 Days Ago
merge from fix_monument_scenes_osx -> main
35 Days Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
35 Days Ago
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35 Days Ago
PhysicsSpring.Maximum defaults to float max
35 Days Ago
WIP pistol aimpose setup (using python as test)
35 Days Ago
Fixed not being able to switch to weapons that aren't using v2
35 Days Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Fix Depth::GetLinear and add Depth::Linearize
35 Days Ago
Leaderboard backup, run #14332
35 Days Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
35 Days Ago
Merge from parent
35 Days Ago
Merge from parent
35 Days Ago
Update player animator
35 Days Ago
Rubert and Ginnle NPC anims
35 Days Ago
initial commit spawn soldier uncommented more ammo item
35 Days Ago
More merge fixes
35 Days Ago
Client and None compile fixes
35 Days Ago
Merge fixes
35 Days Ago
Ground slam ability
35 Days Ago
Merge from main
35 Days Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations