243,339 Commits over 3,898 Days - 2.60cph!

34 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
34 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
34 Days Ago
Moved TerrainHeightSet on the god rock to fix holes
34 Days Ago
texture and material updates for bricks, cigarettes and xmas lights
34 Days Ago
merge from main
34 Days Ago
merge from world_update_2
34 Days Ago
Independent X/Y checking on grate movement Improved climbing up a fence Added HasParentControl to Ability Started on climbing on rotating/moving platforms. Still needs more work.
34 Days Ago
Don't ignore vpks, we don't want everyone having to build our maps
34 Days Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
34 Days Ago
cave_small_hard terrain anchor fixes
34 Days Ago
*/.sbox instead
34 Days Ago
merge from main
34 Days Ago
Removed map names of all unique enviroments
34 Days Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
34 Days Ago
- ▅▋▄▌▄▆ ▍▋▍▅▋▍▌█▌▊▌▌▋▇ ▋▅ ▄▉▆▉▌.▊▇█▋▋▊▌█▇.▇▉▇▆▅▍ - ▄▍▌'▍ ▉▋█▅ ▋█▄█▅▄▋▉▊▉ ▇▇█ ▉█▄▆▄▄▉▆ ▆▉ █▅▋▄▄▊▆▍▅▅▆▊▇▊ ▆▊ ▇▊▌▍▋▌▋ (▉▉█▋▋▉▊▍ ▌▉▌ ▉▆▇▄▊▌█▉▆ ▆▆▍ ▅█▄▇▋▌ █▇▋▊▇▅▉)
34 Days Ago
merge from main
34 Days Ago
Batch-committing all changed files from change to cloud content references that now explicitly reference specific version numbers
34 Days Ago
Add new "/.sbox/" folder to .gitignore
34 Days Ago
Updated Standing Coat Hanger Collider to be Lower Res
34 Days Ago
Add access to joints on PhysicsGroupDescription, this is needed to phase out native physics aggregates in physics components
34 Days Ago
Fix blunderbuss hammers flicking back at the end of the reload
34 Days Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
34 Days Ago
Added/Updated Ground Slam Particles, reduced hangtime from standstill Reduced Dive cooldown Pressing SPACE while dialogue is typing will instantly finish typing instead of skipping it. Then next SPACE press will skip it. Fixed animations not looping and instead just playing the first frame
34 Days Ago
Fixed query mode Sync vars
34 Days Ago
Clean up ui z-index + coin fade out
34 Days Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
34 Days Ago
Update FuncButton Update .gitignore Player can pick up and drop
34 Days Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
34 Days Ago
don't store pos if we are on a platform
34 Days Ago
remove logs Store last safe pos, respawn to that location Fade to black
34 Days Ago
Revert "If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing )" This reverts commit 3d84d6b56d8d948c5212e13e69ab82a2fc4af264.
34 Days Ago
Merge: from main Tests: none, trivial changes
34 Days Ago
fix dive rotation
34 Days Ago
Fixed a few asset source reference paths from moving repo
34 Days Ago
Update .gitignore
34 Days Ago
New Crowdin translations by GitHub Action
34 Days Ago
Fix warning in PluginData Fix item text in HUD not being localized
34 Days Ago
Fixed shipping source to all the citizen clothes unnecessarily
34 Days Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
34 Days Ago
merge from fix_monument_scenes_osx -> main
34 Days Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
34 Days Ago
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34 Days Ago
PhysicsSpring.Maximum defaults to float max
34 Days Ago
WIP pistol aimpose setup (using python as test)
35 Days Ago
Fixed not being able to switch to weapons that aren't using v2
35 Days Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Fix Depth::GetLinear and add Depth::Linearize
35 Days Ago
Leaderboard backup, run #14332
35 Days Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
35 Days Ago
Merge from parent
35 Days Ago
Merge from parent